Softimage Blog Index
3D Flipbook
A SetValue decorator
A Shortcut For Your Shortcuts
A View to a Selection
A tool for visualising particle distributions
ADAPT 2006
About Input Data Management
About The People
About exporting shaders
Adaptive Occlusion
Am I a programmer
An alternative to XSI's tail spring op
Anisotropic Patterns
Becoming a Script Master
Behavior Table Properties and Caching
Bump Filtering in the Rendertree
Buzz Library
Camera Projection Rendering
Category reorganization
Color Occlusion by Spherical Area Lights
Colorspaces in XSI
Constant passes without constant materials
Controlling XSI remotely using sockets
Custom Object Model
Custom Properties Persistent Layout
Debugging made easier
Decorating your Python code
Developing a modeling script - Start to finish
Disconnecting Shaders
Dynamic Callbacks In Plugins
Dynamic Hair _ Hair Dynamics
Easily creating Guids in Softimage XSI
Editing Templates in XSI
Enveloping rigid elements
FCurves As Shading Tools...
Facial Animation, The Static KineState, and Dorritos
Fake Strong typing in Jscript
Fast Radiosity using Diffuse convolved environment map
Footroll - or just rolling an object...
Forcing dynamic dispatching in Python's win32com
Geometry + Rig _ RefModels in 6.0
Gerstner Waves 101
Gerstner Waves 102
Gerstner Waves for sale
Gerstner Waves in ICE
Getting SDK help from an external editor
Going in unknown directions!
How about them Backups!
How imf_disp connects to mental ray and how to connect to a running instance of mental ray
I just want to render a frame!
ICE Kinematics
It's Alive!... I Think...
Logging and being proactive
Looping with Python in XSI
Mapping Lights
Meanwhile, back at the ranch%E2%80%A6
Messing around with something beautiful
More Jitters
Motion Blur as a Post Process
Motion Vector Driven Occlusion
Multi-Layered Plugins
New download area
New website for Buzz
Normal to Vertex Color
Now you see it, now you don't. Digital assets in XSI
Object oriented programming, once again
PPG Based Particle Animation Work Flow With ICE
Painting Base Lighting with the FXTree
Parameters Units Missing
Particle Initial State
Points of Light
Points on a sphere
Previewing Shadowmaps
Print statement in XSI
Prototyping a simple feather simulator
Proxy Select And Anticipating A User's Needs
Python Introspection and Documentation
Python Modules like XSI Plugins
Python Package Distribution
Python and integer division
Python package goodness
Python, the text editor, and encoding
Python's win32com and XSI
Render Passes in Behavior
Render Tree-Gonometry
Scene Based Event Plugins
Scripting Structures
Scripting shaders
Self-installable plugins otherwise known as callback heaven
Setting the Camera Angle to Match a Real Camera
Simulated Shapes in Momentum 2.0
Sixbirds PixelParticles 1.0
Sixbirds Rigging Solvers %28UPDATE V1.3%29
Slickening up the build cycle for compiled plugins
Soft IK in XSI, Part II - Stretchy bones
Soft IK in XSI
Softimage Releases FaceRobot%E2%80%A6
Steven Caron, OBJ Files, Sexy Bits and Waste
Stupid Python Trickprint statement revisited
Technological Choices
Template Based Rigging
The End Of Cluster Materials
The ScriptedSequencer
Tired of LogMessage
Topo Changes on Referenced Models _ Workaround
Tricks with scripted particle events
Unofficial plugin typeInteractive Manipulators
Update to XSIBlog
Using Assert for fast C++ Development
Using XML in scripting
Vintage Softimage - A tribute to Phoenix Tools and Arete
What is Softimage Scaling Anyway
Why settle for one Python when you can have two
Writing a Phenomenon for Softimage XSI and Mental Ray
XML- SceneToc vs. dotXSI
XSI 5.0 Mega Review!
XSI Arrays and Python
XSI Command line install
XSI as a compiler!
XSIBlog upgrade
XSIBlog, meet Feedburner
new xPopMenu
wxPython in XSI
xPop Wrapped



