Softimage Resources: plugins, scripts, compounds and shaders

All 1119 entries of the Softimage Resources as a simple list, 1001–1050 on this page. To search and filter by tags, use the interactive Resources page.

Viewport Controls 2.0Author: ChinnyosAll, vbs, workflow osAll vbs workflow
a wealth of viewport/camera/navigation related tools.

local backup: viewportcontrols.zip
Selection Sets 2.0.2Author: ChinnyosAll, vbs, workflow osAll vbs workflow
a wealth of viewport/camera/navigation related tools.

local backup: SelectionSets_v.2.0.2.zip
Ctrl_Occlusion 1.6Author: Ctrl Studiowin32, shader, mentalray win32 shader mentalray
advanced occlusion shader. keywords: fg occlusion/light direction/color bleeding.

local backup: ctrl.occlusion_v1.6.rar
Ctrl_Buffer 2.0rc2Author: Ctrl Studiowin32, shader, mentalray win32 shader mentalray
a shaderpack to work with framebuffers. keywords: tonemapping/virtual framebuffering/layering.

local backup: ctrl_buffer_v2.0_rc3.rar
Ctrl_Geolights 1.6Author: Ctrl Studiowin32, shader, mentalray win32 shader mentalray
emit (not fg!) light from mesh objects. utilizes vertex color properties.

local backup: ctrl_geolights_xsi_v1.6.rar
Ctrl_Irradiance 1.3Author: Ctrl Studiowin32, shader, mentalray win32 shader mentalray
compute irradiance shader (better description needed)

local backup: ctrl_irradiance_v1.3.rar
Ctrl_LProfile beta 1.0finalAuthor: Ctrl Studiowin32, shader, mentalray win32 shader mentalray
a mentalray shader to work with photometric (IES) light profiles in xsi.

local backup: ctrl_lprofile_beta1.0final.zip
Ctrl_MultidisplacementAuthor: Ctrl Studiowin32, shader, mentalray win32 shader mentalray
a shader pack to control multi displacements (chained displacement) interactively from within XSI.

local backup: ctrl_multidisplacement_xsi.rar
Ctrl_Rays 1.2Author: Ctrl Studiowin32, shader, mentalray win32 shader mentalray
FG-optimized raytype switch (distinguishes fg phases)

local backup: ctrl_rays_v1.2.rar
Ctrl_SelectiveAliasingAuthor: Ctrl Studiowin32, shader, mentalray win32 shader mentalray
Provides per-object anti-aliasing customization. For a more current alternative (also for 64 bit) see »Per-Object Antialiasing« by Amaan Akram.

local backup: ctrl_selaliasing.rar
Ctrl_XShadingAuthor: Ctrl Studiowin32, shader, mentalray win32 shader mentalray
a simple shader that can include/exclude lights. all xsi features still supported like light inclusive/exclusive and diffuse/specular toggle, pass.channels, ambience from interface.

local backup: ctrl_xshading.rar
Ctrl's SymbiontXSIAuthor: Ctrl Studiowin32, shader, mentalray win32 shader mentalray
symbiont darktree shading support.

local backup: SimbiontXSI.zip
DL3D Cellular fractal Worley noiseAuthor: David LanierosAll, shader, mentalray osAll shader mentalray
This is a fractal Worley noise (F2-F1). Inspired by the book »Texturing and modeling a procedural approach« (Ebert, Musgrave, Peachey,Perlin,Worley) Values for DistanceType 1: Euclidean 2: Manhattan 3: Chessboard 4: Minkowski (r = 0.5) 5: Superquadratic

local backup: DL3D_CellularTexture.zip
DL3D Wireframe ShaderAuthor: David LanierosAll, shader, mentalray osAll shader mentalray
This is a simple wireframe shader: To render quads, you have to do all possible combinations of edge1index and edge2index until it works fine. It may happen that it doesn't work if you have a special triangulation.

Related plugins: Strandwire compound, WireD, Wiremaker

local backup: DL3D_WireframeTexture.zip
DL3D XRayTextureAuthor: David LanierosAll, shader, mentalray osAll shader mentalray
This is a transparent shader, a kind of X-ray shader. See the tutorial at : En Francais / In English

local backup: DL3D_XRayTexture.zip
DL3D BlackspotsRemoverAuthor: David LanierosAll, shader, mentalray osAll shader mentalray
Use BlackspotsRemover to fix the black squares / spots problem when rendering (especially with final gathering) This applies if your black spots grow in size when you increase the filter size. Related Tool: Swarfega

local backup: DL3D_BlackSpotsRemover.zip
Plot Point TrajectoriesAuthor: Depol/SoftLab NovosibirskosAll, vbs, curves, workflow osAll vbs curves workflow
for plotting trajectories of an object's (or curve's, or particles', ...) points. Supports Shape & Transform animations.

local backup: PlotPointsTrajectories.zip
Deeble 1.0Author: Duncan Burchwin32, workflow win32 workflow
distribute smaller objects on another object's points. supports build-up (visibility) animation.

local backup: deeble_01.zip
Peltmapper v.051018Author: Fernando Navarro Gilwin32, shadingworkflow win32 shadingworkflow
Pelt mapping approach for UV unwrapping.

local backup: fnPeltMapper_051018.zip
DualQEnvelope v1.0Author: Fernando Navarro Gilwin32 win32
Envelope operator that implements a dual quaternion approach for skinning.

local backup: fnDualQEnvelope_v10.zip
Save RendermeshAuthor: Andy NicholaswinAll, interop, modeling, shadingworkflow, workflow winAll interop modeling shadingworkflow workflow
saves obj file of mesh as triangulated for rendering - useful e.g. with displacement.

local backup: FXNut_SaveRenderMesh.xsiaddon
HistogramAuthor: Andy Nicholaswin32, shadingworkflow, workflow win32 shadingworkflow workflow
diagnostic tool for the render tree with Photoshop levels-type histograms.

local backup: histogram.zip
Soft EffectorAuthor: Andy NicholasosAll, rigging, js osAll rigging js
more natural behavior of max-stretched bone chains. Also see Nassos Yiannopoulos's version that respects existing constraints.

local backup: softeffector.zip
Array ScriptAuthor: Helge MatheeosAll, vbs, workflow osAll vbs workflow
This utility implements an array creation tool with instancing options and more. Array-scripts work in radial and/or in rectangle mode. Instancing of course is limited to polymesh objects.

local backup: array.zip
ImageToWMAuthor: Helge Matheewin32, workflow win32 workflow
This tool is able to convert an imageclip to a weightmap using a texture projection on a polygonmesh or a nurbssurfacemesh.

local backup: imageToWM.zip
ScatterXSIAuthor: Helge MatheeosAll, vbs, scatter osAll vbs scatter
This script 'scatters' objects onto a second object.

local backup: scatterXSI.zip
ICE Static InstancerAuthor: Helge MatheewinAll, workflow, ICE, particle, scene winAll workflow ICE particle scene
Replaces each particle of a point cloud with an instanced mesh object, also in OpenGL viewports. Very useful for previz purposes. Important information is included in readme.txt, along with a few example scenes. Note that from XSI 7.5 on, OpenGL display of particle instances is a built-in feature.

local backup: mt_staticInstancer.zip
MT_Camera ProjectionAuthor: Helge Matheewin32, cppsrc, workflow win32 cppsrc workflow
When dealing with camera projections, which are very helpful for image based modeling, scene layout etc... you sometimes experience some limitations. The camera projection in XSI is not available as a sub-projection, neither can you limit the effect of the camera projection based on surface angle or distance. Another problem are quite weird looking stretches, if the angle of the surface becomes too steep.

After working on this for some time, I realized that those stretches cannot be avoided. I reimplemented the camera projection operator to get rid of them, but ended up with the same stretches and itches, but I found a workaround, which can be applied to image based modeling workflows, as well as mental ray rendering.

Also, of course, I will provide the result as a plugin.


As presented in this softimageblog article.

local backup: mt_CameraProjection_1_4.zip
Solidify2Author: Helge Matheewin32, cppsrc, thickness win32 cppsrc thickness
It adds thickness to polygons. The new version supports normal-correction, weightmaps and a random feature.

local backup: solidify2.zip
Mindthink ToolsAuthor: Helge Matheewin32, cppsrc, workflow win32 cppsrc workflow
Version 1 and 2.01 of Helge's Mindthink Tools

local backup: mindthinktools.zip
Virtual MirrorAuthor: Helge MatheeosAll, vbs, workflow osAll vbs workflow
Version 1.0 beta

local backup: virtualmirror.xsiaddon
SurfaceTextureSupportAuthor: Helge Matheewin32, workflow win32 workflow
A texture projection that projects along the normals of a nurbs plane onto a polygon mesh.

local backup: surfacetexturesupport.zip
RayLimiterAuthor: Helge Matheewin32, shader, mentalray, fluids win32 shader mentalray fluids
It is a shader to limit the reflection / refraction level of a material with one single node, especially interesting for rendering fluids / depth intense rendering. With this you can still render interesting reflection effects without having to crank up the rendering depths like crazy.

local backup: raylimiter.zip
Scripted SequencerAuthor: Andrea Interguglielmiwin32, workflow win32 workflow
This 2005 plugin provides an »old« way of hooking into the OpenGL drawing of Softimage. Local backup contains addon and scenefile.

local backup: ScriptedSequencer.zip
Motiongraphics Addon 2.0Author: Helge MatheewinAll, compilation winAll compilation
A whole suite of particle effects for motion graphics for the pre-2010 particle system.

local backup: mt_mg_addon.2.0.Win.zip
Convert Sample pointsAuthor: Szabolcs MatefyosAll, vbs, workflow osAll vbs workflow
plugin to convert samples to other components. Works like »Select adjacent«

local backup: ConvertSamples.xsiaddon
JV_FlockingJellyAuthor: Vladimir JankijevicosAll, ICE, particle, deformer osAll ICE particle deformer
Description needed

local backup: JV_FlockingJelly.xsicompound
JV_MeltWithNullAuthor: Vladimir JankijevicosAll, ICE, deformer osAll ICE deformer
Applies a melting deformation to an object depending on proximity of a null.

local backup: melt_with_null.xsicompound
JV_Torus_ForceAuthor: Vladimir JankijevicosAll, ICE, deformer osAll ICE deformer
This force takes a torus as input and rotates the particles around it.

Note that this was written in 2007 - but still might work well with current versions of Softimage.

local backup: Torus_Force.xsicompound
JV_Extract_Polygon_IslandsAuthor: Vladimir JankijevicosAll, vbs osAll vbs
Extracts all connected polygons of an object. Usage: Select all your objects and run.

Note that this was written in 2007 - but still might work well with current versions of Softimage.

local backup: extract_poly_islands.xsiaddon
JV_RigidBody_PlotterAuthor: Vladimir JankijevicosAll, vbs osAll vbs
Plots the simulation to fcurves. Usage: Select your object with the rigid body simulation. Move to your first frame in your scene.Press the Rigid_Plot button in the RigidBody_Plotter toolbar or run it from the script editor through the Rigid_Plot command.

Note that this was written in 2007 - but still might work well with current versions of Softimage.

local backup: RigidBody_Plotter.xsiaddon
JV_UnHardAuthor: Vladimir JankijevicosAll, vbs osAll vbs
Unmark selected hard edges. Toggle edge hardness with shift pressed. Usage: Select edges, select object, press UnHard (+shift for toggling)

Note that this was written in 2007 - but still might work well with current versions of Softimage.

local backup: UnHard.xsiaddon
JV_XSI_GuidesAuthor: Vladimir JankijevicosAll, vbs osAll vbs
Create custom guides in your viewports by selecting the desired camera or right clicking in the desired viewport.

Note that this was written in 2007 - but still might work well with current versions of Softimage.

local backup: XSI_Guides.xsiaddon
JV_NormalReflectionAuthor: Vladimir Jankijevicwin32, shader, mentalray, cppsrc win32 shader mentalray cppsrc
Simple shader which traces reflection based on the normal of the current intersection point.

Note that this was written in 2007 - but still might work well with current versions of Softimage (32 bit).

local backup: JV_NormalReflection.xsiaddon
Gray-Scott Reaction Diffusion SystemAuthor: Vladimir JankijevicosAll, ICE, particle osAll ICE particle
This compound simulates the Gray-Scott reaction-diffusion system.

Get more information about the system here: http://en.wikipedia.org/wiki/Reaction-diffusion_equation

local backup: gray_scott_reaction_diffusion.xsicompound readme.txt
Anisotropic PatternsAuthor: Vladimir Jankijevicscene, shader, mentalray scene shader mentalray
render realistic anisotropic patterns like metallic coffee table surfaces. For a tutorial, see the author link below.

local backup: anisotropicpatterns.zip (zipped project)
JVMapMinerAuthor: Vladimir Jankijevicwin32, shader, mentalray win32 shader mentalray
visualize saved FinalGathering and Photon Maps. For a tutorial, see the author link below.

local backup: jv_mapminer.xsiaddon
JVSunflowerAuthor: Vladimir JankijevicosAll, ICE osAll ICE
This compound produces sunflower seed like patterns.

local backup: JV_Sunflower.xsicompound
JVSampleTimerAuthor: Vladimir Jankijevicwin32, shader, mentalray win32 shader mentalray
diagnostic shader for sample timing. For a tutorial, see the author link below.

local backup: JV_SampleTimer.xsiaddon JV_SampleTimer.scn (sample scene)
Filter by ClusterAuthor: Buck RussellosAll, ICE osAll ICE
Filters a particle emission by a cluster of polys, edges, and points. You can also invert the filtering inside the compound.

local backup: Filter by Cluster.xsicompound