Softimage Resources: plugins, scripts, compounds and shaders
All 1119 entries of the Softimage Resources as a simple list, 1001–1050 on this page. To search and filter by tags, use the interactive Resources page.
Viewport Controls 2.0 osAll vbs workflow
author link: n/a
Selection Sets 2.0.2 osAll vbs workflow
author link: n/a
Ctrl_Occlusion 1.6 win32 shader mentalray
advanced occlusion shader. keywords: fg occlusion/light direction/color bleeding.
local backup: ctrl.occlusion_v1.6.rar
local backup: ctrl.occlusion_v1.6.rar
author link: shaders @www.mymentalray.com (maya only) (archive)
Ctrl_Buffer 2.0rc2 win32 shader mentalray
a shaderpack to work with framebuffers. keywords: tonemapping/virtual framebuffering/layering.
local backup: ctrl_buffer_v2.0_rc3.rar
local backup: ctrl_buffer_v2.0_rc3.rar
author link: shaders @www.mymentalray.com (maya only) (archive)
Ctrl_Geolights 1.6 win32 shader mentalray emit (not fg!) light from mesh objects. utilizes vertex color properties.
local backup: ctrl_geolights_xsi_v1.6.rar
local backup: ctrl_geolights_xsi_v1.6.rar
author link: shaders @www.mymentalray.com (maya only) (archive)
Ctrl_Irradiance 1.3 win32 shader mentalray
author link: shaders @www.mymentalray.com (maya only) (archive)
Ctrl_LProfile beta 1.0final win32 shader mentalray
a mentalray shader to work with photometric (IES) light profiles in xsi.
local backup: ctrl_lprofile_beta1.0final.zip
local backup: ctrl_lprofile_beta1.0final.zip
author link: shaders @www.mymentalray.com (maya only) (archive)
Ctrl_Multidisplacement win32 shader mentalray
a shader pack to control multi displacements (chained displacement) interactively
from within XSI.
local backup: ctrl_multidisplacement_xsi.rar
local backup: ctrl_multidisplacement_xsi.rar
author link: shaders @www.mymentalray.com (maya only) (archive)
Ctrl_Rays 1.2 win32 shader mentalray
author link: shaders @www.mymentalray.com (maya only) (archive)
Ctrl_SelectiveAliasing win32 shader mentalray
Provides per-object anti-aliasing customization. For a more current alternative (also
for 64 bit) see »Per-Object Antialiasing« by Amaan Akram.
local backup: ctrl_selaliasing.rar
local backup: ctrl_selaliasing.rar
author link: shaders @www.mymentalray.com (maya only) (archive)
Ctrl_XShading win32 shader mentalray
a simple shader that can include/exclude lights. all xsi features still supported
like light inclusive/exclusive and diffuse/specular toggle, pass.channels, ambience
from interface.
local backup: ctrl_xshading.rar
local backup: ctrl_xshading.rar
author link: shaders @www.mymentalray.com (maya only) (archive)
Ctrl's SymbiontXSI win32 shader mentalray
author link: shaders @www.mymentalray.com (maya only) (archive)
DL3D Cellular fractal Worley noise osAll shader mentalray
This is a fractal Worley noise (F2-F1). Inspired by the book »Texturing and
modeling a procedural approach« (Ebert, Musgrave, Peachey,Perlin,Worley) Values
for DistanceType 1: Euclidean 2: Manhattan 3: Chessboard 4: Minkowski (r = 0.5) 5:
Superquadratic
local backup: DL3D_CellularTexture.zip
local backup: DL3D_CellularTexture.zip
author link: http://dl3d.free.fr/download_shaders.php (archive)
DL3D Wireframe Shader osAll shader mentalray
This is a simple wireframe shader: To render quads, you have to do all possible combinations
of edge1index and edge2index until it works fine. It may happen that it doesn't work
if you have a special triangulation.
Related plugins: Strandwire compound, WireD, Wiremaker
local backup: DL3D_WireframeTexture.zip
Related plugins: Strandwire compound, WireD, Wiremaker
local backup: DL3D_WireframeTexture.zip
author link: http://dl3d.free.fr/download_shaders.php (archive)
DL3D XRayTexture osAll shader mentalray
This is a transparent shader, a kind of X-ray shader. See the tutorial at : En Francais / In English
local backup: DL3D_XRayTexture.zip
local backup: DL3D_XRayTexture.zip
author link: http://dl3d.free.fr/download_shaders.php (archive)
DL3D BlackspotsRemover osAll shader mentalray
Use BlackspotsRemover to fix the black squares / spots problem when rendering (especially
with final gathering)
This applies if your black spots grow in size when you increase the filter size. Related
Tool: Swarfega
local backup: DL3D_BlackSpotsRemover.zip
local backup: DL3D_BlackSpotsRemover.zip
author link: http://dl3d.free.fr/download_shaders.php (archive)
Plot Point Trajectories osAll vbs curves workflow
for plotting trajectories of an object's (or curve's, or particles', ...) points.
Supports Shape & Transform animations.
local backup: PlotPointsTrajectories.zip
local backup: PlotPointsTrajectories.zip
Deeble 1.0 win32 workflow
distribute smaller objects on another object's points. supports build-up (visibility)
animation.
local backup: deeble_01.zip
local backup: deeble_01.zip
author link: http://www.duncanburch.com
Peltmapper v.051018 win32 shadingworkflow
DualQEnvelope v1.0 win32
Envelope operator that implements a dual quaternion approach for skinning.
local backup: fnDualQEnvelope_v10.zip
local backup: fnDualQEnvelope_v10.zip
Save Rendermesh winAll interop modeling shadingworkflow workflow
saves obj file of mesh as triangulated for rendering - useful e.g. with displacement.
local backup: FXNut_SaveRenderMesh.xsiaddon
local backup: FXNut_SaveRenderMesh.xsiaddon
author link: http://www.andynicholas.com/?p=57
Histogram win32 shadingworkflow workflow
diagnostic tool for the render tree with Photoshop levels-type histograms.
local backup: histogram.zip
local backup: histogram.zip
Soft Effector osAll rigging js
more natural behavior of max-stretched bone chains. Also see Nassos Yiannopoulos's version that respects existing constraints.
local backup: softeffector.zip
local backup: softeffector.zip
Array Script osAll vbs workflow
This utility implements an array creation tool with instancing options and more. Array-scripts
work in radial and/or in rectangle mode. Instancing of course is limited to polymesh
objects.
local backup: array.zip
local backup: array.zip
author link: n/a
ImageToWM win32 workflow
This tool is able to convert an imageclip to a weightmap using a texture projection
on a polygonmesh or a nurbssurfacemesh.
local backup: imageToWM.zip
local backup: imageToWM.zip
author link: n/a
ScatterXSI osAll vbs scatter
author link: n/a
ICE Static Instancer winAll workflow ICE particle scene Replaces each particle of a point cloud with an instanced mesh object, also in OpenGL
viewports. Very useful for previz purposes. Important information is included in readme.txt,
along with a few example scenes. Note that from XSI 7.5 on, OpenGL display of particle
instances is a built-in feature.
local backup: mt_staticInstancer.zip
local backup: mt_staticInstancer.zip
author link: n/a
MT_Camera Projection win32 cppsrc workflow
When dealing with camera projections, which are very helpful for image based modeling,
scene layout etc... you sometimes experience some limitations. The camera projection
in XSI is not available as a sub-projection, neither can you limit the effect of the
camera projection based on surface angle or distance. Another problem are quite weird
looking stretches, if the angle of the surface becomes too steep.
After working on this for some time, I realized that those stretches cannot be avoided. I reimplemented the camera projection operator to get rid of them, but ended up with the same stretches and itches, but I found a workaround, which can be applied to image based modeling workflows, as well as mental ray rendering.
Also, of course, I will provide the result as a plugin.
As presented in this softimageblog article.
local backup: mt_CameraProjection_1_4.zip
After working on this for some time, I realized that those stretches cannot be avoided. I reimplemented the camera projection operator to get rid of them, but ended up with the same stretches and itches, but I found a workaround, which can be applied to image based modeling workflows, as well as mental ray rendering.
Also, of course, I will provide the result as a plugin.
As presented in this softimageblog article.
local backup: mt_CameraProjection_1_4.zip
author link: n/a
Solidify2 win32 cppsrc thickness
It adds thickness to polygons. The new version supports normal-correction, weightmaps
and a random feature.
local backup: solidify2.zip
local backup: solidify2.zip
author link: n/a
Mindthink Tools win32 cppsrc workflow
author link: n/a
Virtual Mirror osAll vbs workflow
author link: n/a
SurfaceTextureSupport win32 workflow
A texture projection that projects along the normals of a nurbs plane onto a polygon
mesh.
local backup: surfacetexturesupport.zip
local backup: surfacetexturesupport.zip
author link: n/a
RayLimiter win32 shader mentalray fluids
It is a shader to limit the reflection / refraction level of a material with one single
node, especially interesting for rendering fluids / depth intense rendering. With
this you can still render interesting reflection effects without having to crank up
the rendering depths like crazy.
local backup: raylimiter.zip
local backup: raylimiter.zip
author link: n/a
Scripted Sequencer win32 workflow
This 2005 plugin provides an »old« way of hooking into the OpenGL drawing
of Softimage. Local backup contains addon and scenefile.
local backup: ScriptedSequencer.zip
local backup: ScriptedSequencer.zip
author site: http://www.ray-t.net (archive)
Motiongraphics Addon 2.0 winAll compilation
A whole suite of particle effects for motion graphics for the pre-2010 particle system.
local backup: mt_mg_addon.2.0.Win.zip
local backup: mt_mg_addon.2.0.Win.zip
author link: n/a
Convert Sample points osAll vbs workflow
plugin to convert samples to other components. Works like »Select adjacent«
local backup: ConvertSamples.xsiaddon
local backup: ConvertSamples.xsiaddon
author site: n/a
JV_MeltWithNull osAll ICE deformer
Applies a melting deformation to an object depending on proximity of a null.
local backup: melt_with_null.xsicompound
local backup: melt_with_null.xsicompound
author site: http://xsi.jankin.com
JV_Torus_Force osAll ICE deformer
This force takes a torus as input and rotates the particles around it.
Note that this was written in 2007 - but still might work well with current versions of Softimage.
local backup: Torus_Force.xsicompound
Note that this was written in 2007 - but still might work well with current versions of Softimage.
local backup: Torus_Force.xsicompound
author site: http://xsi.jankin.com
JV_Extract_Polygon_Islands osAll vbs
Extracts all connected polygons of an object. Usage: Select all your objects and run.
Note that this was written in 2007 - but still might work well with current versions of Softimage.
local backup: extract_poly_islands.xsiaddon
Note that this was written in 2007 - but still might work well with current versions of Softimage.
local backup: extract_poly_islands.xsiaddon
author site: http://xsi.jankin.com
JV_RigidBody_Plotter osAll vbs
Plots the simulation to fcurves. Usage: Select your object with the rigid body simulation.
Move to your first frame in your scene.Press the Rigid_Plot button in the RigidBody_Plotter
toolbar or run it from the script editor through the Rigid_Plot command.
Note that this was written in 2007 - but still might work well with current versions of Softimage.
local backup: RigidBody_Plotter.xsiaddon
Note that this was written in 2007 - but still might work well with current versions of Softimage.
local backup: RigidBody_Plotter.xsiaddon
author site: http://xsi.jankin.com
JV_UnHard osAll vbs
Unmark selected hard edges. Toggle edge hardness with shift pressed. Usage: Select
edges, select object, press UnHard (+shift for toggling)
Note that this was written in 2007 - but still might work well with current versions of Softimage.
local backup: UnHard.xsiaddon
Note that this was written in 2007 - but still might work well with current versions of Softimage.
local backup: UnHard.xsiaddon
author site: http://xsi.jankin.com
JV_XSI_Guides osAll vbs
Create custom guides in your viewports by selecting the desired camera or right clicking
in the desired viewport.
Note that this was written in 2007 - but still might work well with current versions of Softimage.
local backup: XSI_Guides.xsiaddon
Note that this was written in 2007 - but still might work well with current versions of Softimage.
local backup: XSI_Guides.xsiaddon
author site: http://xsi.jankin.com
JV_NormalReflection win32 shader mentalray cppsrc
Simple shader which traces reflection based on the normal of the current intersection
point.
Note that this was written in 2007 - but still might work well with current versions of Softimage (32 bit).
local backup: JV_NormalReflection.xsiaddon
Note that this was written in 2007 - but still might work well with current versions of Softimage (32 bit).
local backup: JV_NormalReflection.xsiaddon
author site: http://xsi.jankin.com
Gray-Scott Reaction Diffusion System osAll ICE particle This compound simulates the Gray-Scott reaction-diffusion system.
Get more information about the system here: http://en.wikipedia.org/wiki/Reaction-diffusion_equation
local backup: gray_scott_reaction_diffusion.xsicompound readme.txt
Get more information about the system here: http://en.wikipedia.org/wiki/Reaction-diffusion_equation
local backup: gray_scott_reaction_diffusion.xsicompound readme.txt
author link: n/a
Anisotropic Patterns scene shader mentalray render realistic anisotropic patterns like metallic coffee table surfaces. For a tutorial,
see the author link below.
local backup: anisotropicpatterns.zip (zipped project)
local backup: anisotropicpatterns.zip (zipped project)
author link: http://xsi.jankin.com/anisotropic_patterns (archive)
JVMapMiner win32 shader mentalray
visualize saved FinalGathering and Photon Maps. For a tutorial, see the author link
below.
local backup: jv_mapminer.xsiaddon
local backup: jv_mapminer.xsiaddon
author link: http://xsi.jankin.com/jv_mapminer (archive)
JVSampleTimer win32 shader mentalray
diagnostic shader for sample timing. For a tutorial, see the author link below.
local backup: JV_SampleTimer.xsiaddon JV_SampleTimer.scn (sample scene)
local backup: JV_SampleTimer.xsiaddon JV_SampleTimer.scn (sample scene)
author link: http://xsi.jankin.com/jv_sampletimer (archive)
Filter by Cluster osAll ICE
Filters a particle emission by a cluster of polys, edges, and points. You can also
invert the filtering inside the compound.
local backup: Filter by Cluster.xsicompound
local backup: Filter by Cluster.xsicompound
author link: n/a