assigning texture and shaders to weightmap

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Maximus
Posts: 1105
Joined: 09 Jun 2009, 15:45

assigning texture and shaders to weightmap

Post by Maximus » 08 Mar 2021, 11:49

hey guys im a bit lost here, i think its a fairly simple thing to do but i can not remember how to do it :D

basically i have a grid which i assigned a weight map, now i want to give this grid 2 colors or lets say 2 textures, where the weightmap is black i wanna give it a color, where the weightmap is blue (painted) i wanna give another shader.
How do i do this, possibly with redshift? Im using a proximity map so i have another object sitting on top of the grid which then have the weightmap cast on its surrounding geometry, i basically wanna use this setup to create shading depending on the position of the geometry.

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Maximus
Posts: 1105
Joined: 09 Jun 2009, 15:45

Re: assigning texture and shaders to weightmap

Post by Maximus » 08 Mar 2021, 12:18

edit: nevermind i just figured it out how to do this, using a color_map_lookup (set to weightmap) plugged into a redshift material blender so to mix the 2 shaders, once you have the weightmap.

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