Post
by Maximus » 05 Feb 2015, 12:12
Thanks everybody for comments. Its done in Maxwell Render. I am tryin to switch my workflow to it and since i had the chance to use it on a friend studio i tried this project.
I'm still learning some things because i have very few time available on his machine but as far as i can see i'll might switch very soon.
Render times are 5/6 hours per still (it was clean before but i just asked him to keep the machine over the night). No passes, just straight alpha and the sky is composed in post.
Couple of things. Personally i'm getting very satisfied with MAxwell especially in workflow, materials and lighting. I guess its a bit like arnold, it removes you the huge burden of setting and setting up. This scene in particular is 25mil polygons and it worked flawlessly on an i7 990 machine with 24gb ram. Grass is ICE instances.
I have been there with other engines in those kind of scenes, yeah render times could be lower, but what about materials setup? render previews? all the time spent fixing GI/antialias/ and everything else we all know. I rather prepare the scene, light, texture, shade and hit render. You will see that its the same amount of time if not less, less headache, and better quality:)
Now i just have to wait for next maxwell discount \o/