Battle Trak

Comments on finished work
Post Reply
User avatar
Grubber
Posts: 165
Joined: 22 Jun 2009, 21:11
Location: Vilnius, Lithuania

Battle Trak

Post by Grubber » 09 Sep 2019, 07:28

Hello all,

Wanted to share my latest work.
This is Battle Trak from old game Rock'n'Roll Racing.
Image
More images at my artstation: https://www.artstation.com/artwork/A9WBbN

Thank you!

Lutze
Posts: 17
Joined: 19 Mar 2013, 08:22
Location: Germany

Re: Battle Trak

Post by Lutze » 09 Sep 2019, 09:30

Very Nice.

I Like the textures. Especially the one on the drivers window.
Which Renderer did you use?

User avatar
Grubber
Posts: 165
Joined: 22 Jun 2009, 21:11
Location: Vilnius, Lithuania

Re: Battle Trak

Post by Grubber » 09 Sep 2019, 10:28

Thanks!
Rendered in Marmoset Toolbag :)

User avatar
Daniel Brassard
Posts: 878
Joined: 18 Mar 2010, 23:38
Location: St. Thomas, Ontario
Contact:

Re: Battle Trak

Post by Daniel Brassard » 10 Sep 2019, 20:04

Hi Grubber,

Good job on the hard surface modeling. A couple of point to consider:

a. Consider adding a displacement map to the track treads to make them more believable, especially seen from the edges.
b. Consider changing the glass shader to add more reflectivity as follows:
* Refraction the index of refraction (IOR) of the glass should be around 1.52
* Reflection Leave the ​glossiness value at 1.0 and change reflectivity to a value somewhere between 0.8 and 1. A little bit of subjectivity is OK here depending on the look you want.
* Drop your specular highlight to zero if possible
* You should see weaker highlights where the glass faces the camera and stronger highlights toward the edges where the glass curves away. This is called the Fresnel effect. Fresnel is the percentage of light that a surface reflects at grazing angles. The IOF (Fresnel) should be put to 1 (one) to account for the effect of light reflecting on the car dome.

Hope that help,

Cheers,
$ifndef "Softimage"
set "Softimage" "true"
$endif

User avatar
Grubber
Posts: 165
Joined: 22 Jun 2009, 21:11
Location: Vilnius, Lithuania

Re: Battle Trak

Post by Grubber » 11 Sep 2019, 07:30

Hi Daniel Brassard,

Thanks a lot for your input!
This is a real time asset. So I am not sure if it is possible to use displacement maps or ior.

Cheers

User avatar
rray
Moderator
Posts: 1774
Joined: 26 Sep 2009, 15:51
Location: Bonn, Germany
Contact:

Re: Battle Trak

Post by rray » 11 Sep 2019, 15:53

Nice image. I was more in the rollcage crew at that time. Luckily we got a great emake of that (Grip)

The dirty glass cabin and the lights looks very believable.
softimage resources section updated Jan 5th 2024

User avatar
Maximus
Posts: 1102
Joined: 09 Jun 2009, 15:45

Re: Battle Trak

Post by Maximus » 13 Sep 2019, 12:00

nice work and modeling, i would consider adding something on the background so to give it more scale sense, it looks like a toy but i guess you didn really work on the environment yet :)

good job!

Post Reply

Who is online

Users browsing this forum: No registered users and 4 guests