Everything you see is straight out of Redshift, no post whatsoever. DOF is Redshift Bokeh and I'm using exposure adjustment - mainly black crunch and vignette are quite high. A lot of my aestethic decisions are to do with the artificial look I'm trying to achieve, the miniature look with everything being sculpted out of foamboard or clay but at the same time in the hands of someone who would know how to make those miniatures look as if they were the real thing. You could say I want it to be uncanny, kind of.sirdavid32 wrote:Hi druitre! This is outstanding. How are you getting DOF, via camera or compositing by pass?
I´d like to know more about your compositing this masterpiece.
Looking sharp. Those rocks really grabbed my attention. You mention: procedurals for displacement?
On redshift I assume you´re using redshift displacement.
Could you tell more about your redshift settings. By far, I think it´s the best renderer for us Indie ppl.
The rocks are explained in one of my earlier posts, I use fractal scalar and twiddled about with its settings until I had something that imitates what a miniature sculptor would do - smear plaster on foam and paint that with highlights/deepwashes. In effect, what I do is (Redshift) displacement mix two layers of fractal scalar with the mix being decided by a third fractal scalar and an ambient occlusion set to inverse (the dirtshading trick). Then use some of that same fractal to drive color, with also an incidence to have the tops of the rocks be mossy green broken up by the small noise fractals. Can't get to it now but if you want I can upload an example of it sometime next month when I'm back in my studio.
And yeah, I'm a fan of Redshift too!!