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 Post subject: Softimage Explosia FX released!
PostPosted: 02 Sep 2015, 19:30 
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Joined: 10 Aug 2011, 12:35
Posts: 145
Location: Kharkov, Ukraine
Hi all,

I am glad to present a new Softimage plugin for simulating fluid dynamics - Softimage ExplosiaFX.
Check it out here: http://www.blackcore.technology/softimage_efx



Image


You can grab a free trial or buy a commercial key. The network floating licensing mode is also possible.
Considering the Softimage EOL i should clarify that license for this release will be usable (as free upgrade) with the second wave which i believe will be in Fabric Engine (i am currently investigating a few options and FE looks like a perfect environment for further work).

The current build is for Windows only, but i am working on port to Centos linux and any compliant to it.
The package includes Arnold shaders as well as Mentalray fallback and these shaders are provided as free (unlimited seats).

For more details please visit the product page.

best regards,
Oleg

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Last edited by Mr.Core on 02 Sep 2015, 22:57, edited 1 time in total.

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 Post subject: Re: Softimage Explosia FX released
PostPosted: 02 Sep 2015, 19:51 
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Joined: 04 Jun 2009, 12:15
Posts: 4894
Great news :-bd
I've closed the other "premature" thread to focus all attention on this one...

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 Post subject: Re: Softimage Explosia FX released!
PostPosted: 03 Sep 2015, 05:57 
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Joined: 16 Sep 2013, 13:39
Posts: 1050
This plugin looks amazing. Wish you all the best! Great work man!


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 Post subject: Re: Softimage Explosia FX released!
PostPosted: 03 Sep 2015, 17:08 
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Joined: 09 Jun 2009, 14:49
Posts: 487
Location: London, UK
congratulations on the official release.

already tried the demos, super fast sim & render times, real pleasure to use inside of ICE instead of trying to navigate a new unfamiliar app etc. Next job that requires fire or gaseous fluids you have a customer.

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 Post subject: Re: Softimage Explosia FX released!
PostPosted: 03 Sep 2015, 21:38 
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Joined: 12 Jun 2009, 10:56
Posts: 247
Congratulations !

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 Post subject: Re: Softimage Explosia FX released!
PostPosted: 04 Sep 2015, 02:14 
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Joined: 24 May 2012, 09:44
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Very nice.


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 Post subject: Re: Softimage Explosia FX released!
PostPosted: 04 Sep 2015, 09:08 
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Joined: 04 Jun 2009, 12:15
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While many on the mailing list requested interoperability with Redshift,
I personally would like to see some love for 3delight/renderman compliant renderers as well...
;;)

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 Post subject: Re: Softimage Explosia FX released!
PostPosted: 04 Sep 2015, 11:08 
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Joined: 08 Jun 2009, 21:11
Posts: 1641
Location: Zagreb, Croatia
Hirazi Blue wrote:
While many on the mailing list requested interoperability with Redshift,
I personally would like to see some love for 3delight/renderman compliant renderers as well...
;;)


Well last time I've tried, before year or so, still it was a practically impossible to match Mental Ray, using 3delight's volumes. Wasn't even close, when it comes to speed, quality, memory consumption... Don't believe anything changed to this day. Rendering of millions of points instead of voxels, that might work, but that's probably sufficient for light smokes, nothing else.
As an rule of thumb, Renderman + easy an fast volume rendering = kind of oxymoron. Or, looking from flip side - volumes are only aspect of MR, which, very personally, I'm still keeping in good memory.

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 Post subject: Re: Softimage Explosia FX released!
PostPosted: 04 Sep 2015, 11:12 
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Joined: 04 Jun 2009, 12:15
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Good to know, thanks for the info.
I (apparently wrongly) assumed the general speed of 3delight
might help render these volumes even faster...
;)

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 Post subject: Re: Softimage Explosia FX released!
PostPosted: 04 Sep 2015, 23:08 
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Joined: 25 Nov 2010, 19:23
Posts: 852
Location: Canada
This looks so fantastic and so long overdue for Softimage. Great work!!!

Sadly I'm still on Win. Vista. I tried to install the non-avx version but nothing happens at all.

I guess I'm out of luck. Is there any chance there would be a way way around this?

Edit: just a silly mistake on my part. Now I get the menu but an error regarding a packed volume shader.


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