SoftimageGarage|HairDew1.0

Discussions concerning plugins for SOFTIMAGE©
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FXDude
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Joined: 19 Jun 2012, 21:59

SoftimageGarage|HairDew1.0

Post by FXDude » 13 Feb 2019, 00:06

 
Greetz!

Introducing HairDew!

___________________________________________________________________________
HairDew provides a very quick & easy workflow for animating long (or short) hair, from start to finish.

It includes - a Hair shader compound (Redshift) with volume scattering, illumination parameter isolation, and textured variation visualization,
                - ICE nodes for both Sim & Styling based on Kinstinka, Melena, GroomTools, (+ some of my own nodes) and StrandCollisionFramework
                - means to easily setup everything,
                - many (old and recently added) features!

There is also a more or less similar MentalRay shader compound that could be re-emplemented with a bit of work. (currenly not included)

      ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
      HairDew1.0.zip
      ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

      Play tutorial / overview (in full screen)
      
      Download tutorial / overview :: HairDew1.0 - Overview Tutorial.mp4

      Image

___________________________________________________________________________
Other than the hair shader, the character's material has a "Redshift Material" general purpose shader encapsulated in compound

      - For more organized exposed ports on node
  
      - and for easy adding / editing parameters or layout
  
      - shader compound adds "Diffuse Fresnel"
          - a split-off of transparency / transmittance parameters  from main first tab, into a new tab
          - & more pleasant OGL display using Diffuse color as ambient
               (for display only, globally adjustable with the global ambient setting)

_______________________________
I don't know how many are setup to use it (you can dowload the Redshift demo if you'd like to try) ,
nevertheless, I would be delighted to see results, tests, or especially descriptions of first experiences   ( you can PM me or post here ! )


And... have a nice hair day ! :)

  
Last edited by FXDude on 17 Feb 2019, 07:28, edited 12 times in total.

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Draise
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Re: Softimage Garage | HairDew 1.0

Post by Draise » 13 Feb 2019, 14:18

Wow, excellent work! I miss SI.

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Hirazi Blue
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Re: SoftimageGarage | HairDew 1.0

Post by Hirazi Blue » 13 Feb 2019, 18:41

Impressive... Looking forward to its release!!! :ymdaydream:
...

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wireframex
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Re: SoftimageGarage | HairDew 1.0

Post by wireframex » 13 Feb 2019, 19:01

Very nice addon :)
"without mastery, power is nothing" - Softimage Addict User

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FXDude
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Re: SoftimageGarage | HairDew 1.0

Post by FXDude » 13 Feb 2019, 22:31

Thanks! :-B

And I also missed these smileys :p

~O) %%- (*)

Boiler
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Re: SoftimageGarage | HairDew 1.0

Post by Boiler » 15 Feb 2019, 08:26

Great addon !!

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FXDude
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Re: SoftimageGarage|HairDew1.0

Post by FXDude » 17 Feb 2019, 04:39

Hi! link added in first post!!

cheers!


(PS: If you downloaded just as it was posted, download it again because some items were missing. thanks! )

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Hirazi Blue
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Re: SoftimageGarage|HairDew1.0

Post by Hirazi Blue » 17 Feb 2019, 10:45

Great! Thanks a lot! ^:)^
But please release the Mental Ray compound as well. :ympray:
I let my Redshift-license expire so now all I have is "good old" Mental Ray... :-
...

xsisoft
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Joined: 01 Nov 2018, 11:13

Re: SoftimageGarage|HairDew1.0

Post by xsisoft » 17 Feb 2019, 10:54

yes "But please release the Mental Ray compound as well. :ympray:"

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FXDude
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Re: SoftimageGarage|HairDew1.0

Post by FXDude » 17 Feb 2019, 14:56

Hi,

okay for the MR shader, yet I'll simply post an earlyer scene (which didn't have helper scripts or other things..)
but from which you should be able to export the shader as a compound, or make a model with the Styling pointcloud (with the shader) along with the lights,
and import the model in the new posted scene above, switch it to MR, and replace the RS shader with the MR one. (copy paste)

____________________________________________
Also again, if you downloaded the posted scene earlyer, you may want to do it again, I left the display transparency muted, and other stuff lol (ignore if your scene looks fine)

later!

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wireframex
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Re: SoftimageGarage|HairDew1.0

Post by wireframex » 17 Feb 2019, 22:05

Thanks a lot man !

A Softimage Cycles shader will be great ;)
Phil
"without mastery, power is nothing" - Softimage Addict User

xsisoft
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Re: SoftimageGarage|HairDew1.0

Post by xsisoft » 17 Feb 2019, 22:40

it works with Cycles shader ???

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FXDude
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Re: SoftimageGarage|HairDew1.0

Post by FXDude » 18 Feb 2019, 00:50

wireframex wrote:
17 Feb 2019, 22:05
Thanks a lot man !

A Softimage Cycles shader will be great ;)
Phil
wireframex wrote:
17 Feb 2019, 22:05
Thanks a lot man !

A Softimage Cycles shader will be great ;)
Phil
Hi,

it should work with anything that can render strands, therefore pretty-much any renderer that works in XSI :ymsmug:

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FXDude
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Re: SoftimageGarage|HairDew1.0

Post by FXDude » 18 Feb 2019, 04:30

wireframex wrote:
17 Feb 2019, 22:05
Thanks a lot man !

A Softimage Cycles shader will be great ;)
Phil
Hi, did you mean getting the strands to render in sycles? if so, I suppose the cycles hair shader should work (?)

Otherwise just to clarify, I was of course not inferring that the supplied shader would work in cycles :)

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rray
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Re: SoftimageGarage|HairDew1.0

Post by rray » 18 Feb 2019, 12:01

wb FXDude :D

Very nice.. this fills a big gap! Not so many solutions for simulating long hair available, maybe just two? Can only come up with Ornatrix and *shudder* nHair at the moment, any more out there?

This seems to keep up well with the feature sets they have... going to have a dive in a bit soon...
softimage resources section updated Feb 7 2019

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FXDude
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Re: SoftimageGarage|HairDew1.0

Post by FXDude » 18 Feb 2019, 18:00

Thanks :) and no prob!

Also note that my RS ver installed is 2.5.60, Mar 6 2018
I'm mentionning that because some earlyer versions couln't handle scattering.

Cheers!