Yellowday

Comments on finished work
Post Reply
El Burritoh
Posts: 151
Joined: 30 Nov 2010, 19:56
Location: Tennessee
Contact:

Yellowday

Post by El Burritoh » 01 Oct 2014, 23:11

We're pleased to show a project we worked on back in April called Yellowday. Some links:

Our Write-Up
Official Site

This was a feature-length project that intertwines live-action footage with full CG animation. We delivered about 25min of full CG animation, all rendered in Redshift, and for the most part comped in Fusion. By the time animation was done and we got into rendering, we had very little time left on the project. We did sims, lighting, and rendering on ~75 shots in about 30 days, on anywhere from 12-15 multi-GPU machines. It's not really a render 'farm' at that point, it's more like a 'garden.' :-)

Our 'garden' used a mix of single-Titans, triple-titans, and dual-770s.

The story required that we have a 'bright day' world and a 'dark night' world, the former looking bright and colorful and the latter looking dead and dismal. We also had a couple of interiors.

All the exterior shots were rendered with Brute Force. The interiors used BF + IPC. I think the longest frame times we had, on the heaviest exterior shots, averaged ~45min per frame, with the Triple Titan machines doing those in about 15-16min each. Many shots were obviously far less than that, around 5-10.


Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image


Some lookdev frames...

Image

Image
-Tim Crowson
High Nerd, of the Order of Magnetic Nerds
Personal Website

User avatar
FXDude
Posts: 863
Joined: 19 Jun 2012, 21:59

Re: Yellowday

Post by FXDude » 02 Oct 2014, 05:24

Man that grass.. and the trees are just amazing! Very good (and super-FAST.. both creation and rendering) work!!

Edit: and that rocky ground detail.. all of this would have been entirely possible in Maya or Max... but...

Bullit
Moderator
Posts: 2304
Joined: 24 May 2012, 09:44

Re: Yellowday

Post by Bullit » 02 Oct 2014, 07:06

Very Nice. What res? Full HD?

El Burritoh
Posts: 151
Joined: 30 Nov 2010, 19:56
Location: Tennessee
Contact:

Re: Yellowday

Post by El Burritoh » 02 Oct 2014, 14:23

Res was 2k.
-Tim Crowson
High Nerd, of the Order of Magnetic Nerds
Personal Website

User avatar
FXDude
Posts: 863
Joined: 19 Jun 2012, 21:59

Re: Yellowday

Post by FXDude » 02 Oct 2014, 14:59

Also, The characters are very sylized and expressive.. nice work!

User avatar
ActionArt
Posts: 853
Joined: 25 Nov 2010, 18:23
Location: Canada

Re: Yellowday

Post by ActionArt » 02 Oct 2014, 15:42

Wow, that's just incredible! Thanks for sharing. Fantastic lighting.

User avatar
Draise
Posts: 736
Joined: 09 Oct 2012, 20:48
Skype: ondraise
Location: Colombia

Re: Yellowday

Post by Draise » 02 Oct 2014, 18:52

THIS IS SO ENCOURAGING AND IMPRESSIVE! Wow, amazing talent, and the pipeline, beautiful.

Thanks for sharing!

User avatar
xsi_fanatic
Posts: 268
Joined: 06 Jun 2011, 03:08
Contact:

Re: Yellowday

Post by xsi_fanatic » 02 Oct 2014, 22:43

Jaw dropping visuals ... :-o

User avatar
Tenshi
Posts: 6
Joined: 14 Jun 2009, 21:36
Location: Guayaquil,Ecuador

Re: Yellowday

Post by Tenshi » 29 Oct 2014, 02:30

mother of...
This is amazing! Congrats!

User avatar
FXDude
Posts: 863
Joined: 19 Jun 2012, 21:59

Re: Yellowday

Post by FXDude » 29 Nov 2014, 00:13

New clip up on Soft.TV :o]

http://softimage.tv/yellowday-animation-highlights/

With some magic transforming desolation into ...
Image

(Done using allegedly magical software (*) )

Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests