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 Post subject: Re: Ray's WIPs (NUDITY)
PostPosted: 07 May 2016, 23:02 
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ty! I was expecting redshift to take like 15-20 minutes, didn't think it would be that fast. I hope they'll keep supporting XSI.

Finally finished the Baby model for selling on turbo squid :
http://www.turbosquid.com/FullPreview/Index.cfm/ID/1032376

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 Post subject: Re: Ray's WIPs (NUDITY)
PostPosted: 23 Jul 2016, 01:13 
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"artefact 0001" - 3d coat render "old copper" PBR material
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 Post subject: Re: Ray's WIPs (NUDITY)
PostPosted: 24 Jul 2016, 02:37 
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This is the obj file with "old copper" PBR exported from 3D coat using the Arnold exporter preset. Works quite well out of the box some more tweaks will be needed to get a similar look than above

Had to makr the retopoly in ZBrush , 3D coat auto-topo didn't work well with that object, and for manual retopo it's too complex.

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 Post subject: Re: Ray's WIPs (NUDITY)
PostPosted: 27 Aug 2016, 14:22 
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Finished the globe, selling it here. A new model, Beethoven

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 Post subject: Re: Ray's WIPs (NUDITY)
PostPosted: 28 Aug 2016, 11:44 
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Impressive (as always)... :-bd
What software did you use and how long did it take you to complete this?

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 Post subject: Re: Ray's WIPs (NUDITY)
PostPosted: 28 Aug 2016, 15:37 
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Thanks pal! Was around 3 weeks, using 3D-coat for modeling the hair and eyebrows, also shading/baking
Marvelous Designer 3 for the scarf
Softimage for modeling the face and the collider object&morph shape for MD,
Softimage for unwrapping (only software I know that can unwrap a 4 million polygon model)
Softimage for rendering (Arnold)

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 Post subject: Re: Ray's WIPs (NUDITY)
PostPosted: 29 Aug 2016, 10:21 
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So the face was modeled with good old fashioned "vertex-pushing"? I find that even more impressive. ;)

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 Post subject: Re: Ray's WIPs (NUDITY)
PostPosted: 29 Aug 2016, 13:32 
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Great work!! Looks amazing..as usual! ;)

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 Post subject: Re: Ray's WIPs (NUDITY)
PostPosted: 29 Aug 2016, 14:24 
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Vertex pushing!??!!!! :-o :-o


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 Post subject: Re: Ray's WIPs (NUDITY)
PostPosted: 29 Aug 2016, 18:14 
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some pulling too :o)
actually poly by poly modeling .. sculpt and retopo at the same time
thanks guys!

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