RizomUV (old name Unfold3d) -can anyone coding c ++ RizomUV for SOFTIMAGE ?!
RizomUV (old name Unfold3d) -can anyone coding c ++ RizomUV for SOFTIMAGE ?!
RizomUV (old name Unfold3d)
RizomUV SDK contains everything you need to give your application the most efficient UV tools
https://www.rizom-lab.com/rizomuv_sdk/
https://www.rizom-lab.com/bridges/
can anyone coding c ++ RizomUV for SOFTIMAGE ?!
RizomUV SDK contains everything you need to give your application the most efficient UV tools
https://www.rizom-lab.com/rizomuv_sdk/
https://www.rizom-lab.com/bridges/
can anyone coding c ++ RizomUV for SOFTIMAGE ?!
- wireframex
- Posts: 399
- Joined: 08 Jun 2009, 23:02
- Location: France
Re: RizomUV (old name Unfold3d) -can anyone coding c ++ RizomUV for SOFTIMAGE ?!
It will be amazing to have a Softimage bridge to Rizom
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
- Hirazi Blue
- Administrator
- Posts: 5107
- Joined: 04 Jun 2009, 12:15
Re: RizomUV (old name Unfold3d) -can anyone coding c ++ RizomUV for SOFTIMAGE ?!
I doubt anyone will take the time to write a Softimage-bridge for this software, see quote below... (but I am known to be wrong quite often )
(Quoted from here)You’ll even find Rémi’s code in Autodesk’s applications, as his unwrapping algorithm is currently what powers Maya®’s and SoftImage®’s onboard UV Mappers.
Stay safe, sane & healthy!
Re: RizomUV (old name Unfold3d) -can anyone coding c ++ RizomUV for SOFTIMAGE ?!
can be found in persia
-Bridge __RizomUV Zbrush
-3DSMax-RizomUVUnfold3D __Bridge Extended Edition
-Blender __to RizomUV Bridge
source code under blender -open source
can this help make the bridge to RizomUV & Softimage ?!
-Bridge __RizomUV Zbrush
-3DSMax-RizomUVUnfold3D __Bridge Extended Edition
-Blender __to RizomUV Bridge
source code under blender -open source
can this help make the bridge to RizomUV & Softimage ?!
Re: RizomUV (old name Unfold3d) -can anyone coding c ++ RizomUV for SOFTIMAGE ?!
As Hirazi said, it seems to be already a part of SI, since 2011 or so. According to author''s post at Unity forums, (author is ''arquier''), it's just a different name.
Re: RizomUV (old name Unfold3d) -can anyone coding c ++ RizomUV for SOFTIMAGE ?!
1)*"You’ll even find Rémi’s code in Autodesk’s applications, as his unwrapping algorithm is currently what powers Maya®’s and SoftImage®’s onboard UV Mappers."
"As Hirazi said, it seems to be already a part of SI, since 2011 or so. According to author''s post at Unity forums, (author is ''arquier''), it's just a different name."
"""It’s the same algorithm actually, Maya licensed an older version of Unfold3d/RizomUV """
https://forum.unity.com/threads/unfold3 ... om.613141/
https://www.rizom-lab.com/about-us/
1)*"You’ll even find Rémi’s code in Autodesk’s applications, as his unwrapping algorithm is currently what powers Maya®’s and SoftImage®’s onboard UV Mappers.
Fast Forward to 2019*: Rémi went solo in 2016 with his new company and software: Rizom-Lab's RizomUV. The name comes from rhizome. A rhizome is an always growing, underground root system which never stops growing. And we don't intend to.
Currently, the company is on a quest to create the perfect UV mapping toolset, capable of generating shells, flattening and packing UVs in seconds, not hours. RizomUV aims at speed and ease, and we do this by focusing on user feedback, honing our code, and of course, inventing new tools and touches benefiting our users.
So far, we’ve been doing great, and you can see this for yourself in one of our two standalone applications, RizomUV Virtual Spaces or RizomUV Real Spaces. In addition, we offer pipeline or software companies access to our integratable RizomUV C++ Library.
(((2019*(((new algorithms)))
Avalible LUA Bridges
-cinema
-3dmax
-blender
for softimage need coding RizomUV C++ Library.
"As Hirazi said, it seems to be already a part of SI, since 2011 or so. According to author''s post at Unity forums, (author is ''arquier''), it's just a different name."
"""It’s the same algorithm actually, Maya licensed an older version of Unfold3d/RizomUV """
https://forum.unity.com/threads/unfold3 ... om.613141/
https://www.rizom-lab.com/about-us/
1)*"You’ll even find Rémi’s code in Autodesk’s applications, as his unwrapping algorithm is currently what powers Maya®’s and SoftImage®’s onboard UV Mappers.
Fast Forward to 2019*: Rémi went solo in 2016 with his new company and software: Rizom-Lab's RizomUV. The name comes from rhizome. A rhizome is an always growing, underground root system which never stops growing. And we don't intend to.
Currently, the company is on a quest to create the perfect UV mapping toolset, capable of generating shells, flattening and packing UVs in seconds, not hours. RizomUV aims at speed and ease, and we do this by focusing on user feedback, honing our code, and of course, inventing new tools and touches benefiting our users.
So far, we’ve been doing great, and you can see this for yourself in one of our two standalone applications, RizomUV Virtual Spaces or RizomUV Real Spaces. In addition, we offer pipeline or software companies access to our integratable RizomUV C++ Library.
(((2019*(((new algorithms)))
Avalible LUA Bridges
-cinema
-3dmax
-blender
for softimage need coding RizomUV C++ Library.
Re: RizomUV (old name Unfold3d) -can anyone coding c ++ RizomUV for SOFTIMAGE ?!
but there
Copy & Paste geometry between a variety of DCC Applications without the need to save files. Supported Applications
free
XSI : Vertices / Polygons / WeightMaps / Morphs
Modo : Vertices / Polygons (incl. Subpatch and SubD)/ WeightMaps / UVMaps / MorphMaps
Lightwave : Vertices / Polygons (incl. Subpatch and SubD)/ WeightMaps / UVMaps / MorphMaps
Blender : Vertices / Polygons (incl. Subpatch and SubD)/ WeightMaps / UVMaps / MorphMaps
Maya : Vertices / Polygons / Weights (via Vertex Normals) (Implementation by Andre Hotz)
Houdini : Vertices / Polygons / Weightmaps / VMaps
C4D : Vertices / Polygons / UVs
Rhino : Vertices / Polygons (should be a good starting point for someone more experienced to finish it)
Sketchup : Vertices / Polygons (Paste only for now - Initial implementation provided as starting point)
3DsMax : Vertices / Poyygons (Initial implementation provided as a starting point)
XSI : Vertices / Polygons / WeightMaps / Morphs
Moi3D : Vertices / Polygons
ZBrush : Vertices / Polygons / UVs
Substance Painter : Vertices / Polygons / UVs
3D-Coat: Vertices / Polygons / UVs
Unity: Vertices/ Polygons / UVs / Materials
Mari : Vertices / Polygons / UVs (in beta)
https://github.com/heimlich1024/OD_CopyPasteExternal
--------------------------------------------------------
rray
can add this to resources
Copy & Paste geometry between a variety of DCC Applications without the need to save files. Supported Applications
free
XSI : Vertices / Polygons / WeightMaps / Morphs
Modo : Vertices / Polygons (incl. Subpatch and SubD)/ WeightMaps / UVMaps / MorphMaps
Lightwave : Vertices / Polygons (incl. Subpatch and SubD)/ WeightMaps / UVMaps / MorphMaps
Blender : Vertices / Polygons (incl. Subpatch and SubD)/ WeightMaps / UVMaps / MorphMaps
Maya : Vertices / Polygons / Weights (via Vertex Normals) (Implementation by Andre Hotz)
Houdini : Vertices / Polygons / Weightmaps / VMaps
C4D : Vertices / Polygons / UVs
Rhino : Vertices / Polygons (should be a good starting point for someone more experienced to finish it)
Sketchup : Vertices / Polygons (Paste only for now - Initial implementation provided as starting point)
3DsMax : Vertices / Poyygons (Initial implementation provided as a starting point)
XSI : Vertices / Polygons / WeightMaps / Morphs
Moi3D : Vertices / Polygons
ZBrush : Vertices / Polygons / UVs
Substance Painter : Vertices / Polygons / UVs
3D-Coat: Vertices / Polygons / UVs
Unity: Vertices/ Polygons / UVs / Materials
Mari : Vertices / Polygons / UVs (in beta)
https://github.com/heimlich1024/OD_CopyPasteExternal
--------------------------------------------------------
rray
can add this to resources
Re: RizomUV (old name Unfold3d) -can anyone coding c ++ RizomUV for SOFTIMAGE ?!
Unfold3D is part of XSI but from some videos I saw on this one, it is much improved by now so this would be quite welcome to have, with all the new packing and fast unwrapping.
But my guess is that no one with both a XSI and an Rizom license (and enough C++ skills..) exists
(The copy/paste between apps is a good idea. queued up, but might take a bit)
But my guess is that no one with both a XSI and an Rizom license (and enough C++ skills..) exists
(The copy/paste between apps is a good idea. queued up, but might take a bit)
softimage resources section updated Jan 5th 2024
Re: RizomUV (old name Unfold3d) -can anyone coding c ++ RizomUV for SOFTIMAGE ?!
The Unfold3D included in XSI was only a lite version. The advanced tools were always only in the standalone.
Otherwise, nobody would even think of purchasing it.
Being said that, I think a simple export / import OBJ copy UVs could be enough. Like the roadkill script we had before Unfold3D. Not real-time but totally usable. Btw, I’m doing that with XSI and Maya.
Otherwise, nobody would even think of purchasing it.
And with the motivation to do it because most people with those skills and licenses might have already moved past XSI.
Being said that, I think a simple export / import OBJ copy UVs could be enough. Like the roadkill script we had before Unfold3D. Not real-time but totally usable. Btw, I’m doing that with XSI and Maya.
M.Yara
Character Modeler | Softimage Generalist (sort of)
Character Modeler | Softimage Generalist (sort of)
Re: RizomUV (old name Unfold3d) -can anyone coding c ++ RizomUV for SOFTIMAGE ?!
or Softimage 2 Headus UVLayout
& m|TextureEditor
& m|TextureEditor
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