Guilty Gear Stylized Shader in Blender's EEVEE (Softimage reference)

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sirdavid32
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Guilty Gear Stylized Shader in Blender's EEVEE (Softimage reference)

Post by sirdavid32 » 23 Jan 2020, 00:08

Hello everyone! Happy 2020!
I'm doing a 4 part series to Stylize a shader in Blender using the realtime EEVEE engine.
Since the Guilty Gear XXrd was originally done in Softimage 2014 and Unreal engine, I've been researching
about the ILM map and the shader itself. So I´m opening the thread here about how they used Softimage realtime shaders in the viewport.
The GGXrd conference at GDC covers a lot of topics, I´m just covering the SHADING aspect (rigging is a beauty on Softimage) in that expo.
So here's the playlist. I will be releasing part 3 and 4 in February.
The LONGER versions on Gumroad contain much more Softimage insights PORTED to Blender.
So you'll be learning from both worlds.

Here's the playlist (click on the title of the video to jump to the playlist):

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