Check it out!
https://ssoftadd.github.io/syclesPage.html
![Image](https://ssoftadd.github.io/images/syclesLabel.png)
cheers,
oli
Angel 07 (and lately Shekn) on this forum, also made this fabric engine retopo tool:by the way, who is the author? I did not found his name anywhere..
Now the preparation time for the scene took less than a second. For this, the cache is intended. After each render, all the data about the objects exported to the engine is saved, and if the next time you need to render the previous object, then the saved data is used, and no new ones are created. The cache is not used in the following
Cases:
1. The object changes the number of vertices or polygons;
2. The number of subdivs or subdivision type changes (from linear to Catmull-Clark or vice versa).
mouth);
3. The index of the used uv-sweep changes;
4. The object shader requires an attribute that was not stored in the cache;
5. A full frame render takes place.
In connection with these, it is necessary to remember all the time about the following:
1. If an object has created a polygon cluster with new material, then render this
Note only when updating the cache;
2. If the object is deformed (bones, for example), then the renderer will not update the location of the vertices;
3. If the shader requires an attribute that can not be generated (for example, texture coordinates are needed, and there is no sweep at the object), then the geometry export will happen every time anew. To force to export all geometry each time anew, it is enough to turn off the Cache Mesh parameter in the Performance settings tab of the renderer.
andDid anyone just happen to notice cycles nodes on softimage includes SUBSTANCE DESIGNER MATCHING PORTS FOR SHADING? Meaning: import stuff from substance directly with cyNodes into SI. Deeeengg that's a time saver!
Huge update to Softimage if you ask me considering it's 2017 and .Sbrs *kind of is a standard now*....
wait...how was it possible to get a 2017 shader code from bsdf into Softimage? just add the renderer code necessary and voilá?
Say what?!!
(Thinking about those nodes to get Substance designer shaders into softimage could be possible via SYcles).
D00d!
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