best settings for rendering toon shader and toon ink?
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- Posts: 2
- Joined: 10 Jul 2016, 22:19
best settings for rendering toon shader and toon ink?
I have problems rendering the Toon Shader and Toon Ink. Someone with experience using them know what are the best settings for rendering them?
- Hirazi Blue
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Re: best settings for rendering toon shader and toon ink?
What kind of problems are you experiencing?
Stay safe, sane & healthy!
Re: best settings for rendering toon shader and toon ink?
Can help you too if you share more details.
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- Posts: 2
- Joined: 10 Jul 2016, 22:19
Re: best settings for rendering toon shader and toon ink?
Hi! Thank you a lot for answering!
This is my first time trying to use this shaders so i'm sorry if my explanation isn't very good!
When i render some of the ink lines in the pictures look very fuzzy, and i figured that maybe it have to put specific rendering settings apart from playing with the shader values? I was using lines with a sampling value of 1 to 2, so i think it's weird lines get distorted.
i was following this guide http://softimage.wiki.softimage.com/xsi ... m#Rfl40771
Newcomer (<20 posts) alert: please use the URL tags - HB
This is my first time trying to use this shaders so i'm sorry if my explanation isn't very good!
When i render some of the ink lines in the pictures look very fuzzy, and i figured that maybe it have to put specific rendering settings apart from playing with the shader values? I was using lines with a sampling value of 1 to 2, so i think it's weird lines get distorted.
i was following this guide http://softimage.wiki.softimage.com/xsi ... m#Rfl40771
Newcomer (<20 posts) alert: please use the URL tags - HB
Re: best settings for rendering toon shader and toon ink?
I just finished a small project that included some additional toon rendering for the outlines, but didn't experience any issues.
Not even after -not- using MR for many years ;)
Just be sure not to forget the settings in the camera shader, in addition to the render settings themselves.
If all fails, just render the toon outlines separate in a pass, and crank up all values higher than normal.
Maybe you can post some pictures to show the issue, and share the settings?
rob
Not even after -not- using MR for many years ;)
Just be sure not to forget the settings in the camera shader, in addition to the render settings themselves.
If all fails, just render the toon outlines separate in a pass, and crank up all values higher than normal.
Maybe you can post some pictures to show the issue, and share the settings?
rob
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So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
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