high resolution proxy after alembic cache
high resolution proxy after alembic cache
Hi, i have a problem, hope somebody can help me, i made a simulation with momentum then a alembic cache, now i realized that some bevel in the object could do a better job, the object is a fracture object with implosiafx, can i drive a high resolution proxy with the already made alembic cache. Can anyone point to some tut about the subject. Thanks
Re: high resolution proxy after alembic cache
By 'driving' you mean like modifying referenced models with deltas?
If so, I may be wrong but I don't think so.
But since your Alembic is referenced, is it a big thing to tweak the original and rewrite the Alembic?
If so, I may be wrong but I don't think so.
But since your Alembic is referenced, is it a big thing to tweak the original and rewrite the Alembic?
Re: high resolution proxy after alembic cache
You mean the only data you have is an alembic ?
I think it's dead ! (apart if in your alembic there is some data about the COG of each pieces, but i doubt if you haven't planned it there is such data)
I think it's dead ! (apart if in your alembic there is some data about the COG of each pieces, but i doubt if you haven't planned it there is such data)
Re: high resolution proxy after alembic cache
If nothing (or little) can be done with it, then it's fair to say that it's dead ;)
Re: high resolution proxy after alembic cache
Maybe it's sleeping...
Re: high resolution proxy after alembic cache
Well, i think i solved maybe its redundant don´t know, i create a empty poly mesh with ice tree with the low resolution object to a get topo from object node-geometry core-set topology(see the attach), maybe its easy to resimulate the whole thing with the no so high resolution object and do a alembic no big deal, but am asking this because this comment in this video high resolution fracture https://vimeo.com/83557285
Ideas?Thank you.
Basically, you take the low res voronoi fracture and use that to for the simulation. Then just add detail to the pieces and use the low-res RBD sim points to move the high-res detailed fracture pieces.
Creating the high-res detailed pieces is literally just adding some noise to the subdivided mesh.
Re: high resolution proxy after alembic cache
Yey, but where do you get "low-res RDB sim points" out of the box on your alembic ?? you have to explicitly output that point cloud from momentum (with point orientation).xeraphine wrote:Well, i think i solved maybe its redundant don´t know, i create a empty poly mesh with ice tree with the low resolution object to a get topo from object node-geometry core-set topology(see the attach), maybe its easy to resimulate the whole thing with the no so high resolution object and do a alembic no big deal, but am asking this because this comment in this video high resolution fracture https://vimeo.com/83557285Ideas?Thank you.
Basically, you take the low res voronoi fracture and use that to for the simulation. Then just add detail to the pieces and use the low-res RBD sim points to move the high-res detailed fracture pieces.
Creating the high-res detailed pieces is literally just adding some noise to the subdivided mesh.
In fact you don't actually Need the Low Res Mesh, just the underlying moving point cloud ;-)
Re: high resolution proxy after alembic cache
Can't you just give points to the Momentum chunks and track them?
Re: high resolution proxy after alembic cache
I´ll try that, thanks allBullit wrote:Can't you just give points to the Momentum chunks and track them?
Re: high resolution proxy after alembic cache
Sorry for the perhaps silly suggestion, but something which could have been right in our faces, for a new 'regular' model based on the referenced input, did you also try simply cloning Alembic peices, to then hide the source and edit the clones?
Re: high resolution proxy after alembic cache
Actually that works, so simply, thats why am using softimage, dont go anywhere guys. Thanks FXdudeFXDude wrote:Sorry for the perhaps silly suggestion, but something which could have been right in our faces, for a new 'regular' model based on the referenced input, did you also try simply cloning Alembic peices, to then hide the source and edit the clones?
Re: high resolution proxy after alembic cache
No prob and good to know!
And Speaking of clones (and other threads about procedural things) XSI clones can also be like 'stages', where you can have a bunch of edits, deforms, other effects, ICE trees or what not applied to things, and then start again fresh (a bit like freezing but without freezing) or branch-off different variations from a given point while keeping a live link to the source.
Clones in XSI are awesome
And Speaking of clones (and other threads about procedural things) XSI clones can also be like 'stages', where you can have a bunch of edits, deforms, other effects, ICE trees or what not applied to things, and then start again fresh (a bit like freezing but without freezing) or branch-off different variations from a given point while keeping a live link to the source.
Clones in XSI are awesome
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