Houdini14 Sneak Peek

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Werner
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Houdini14 Sneak Peek

Post by Werner » 04 Dec 2014, 18:10

Awesomeness! Can't wait to see what they did. ^:)^

https://vimeo.com/113441818

Bullit
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Re: Houdini14 Sneak Peek

Post by Bullit » 04 Dec 2014, 18:46

Finally an integrated simulation?

NNois
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Re: Houdini14 Sneak Peek

Post by NNois » 04 Dec 2014, 19:50

Yes Yes Yes, seems they will deliver what they promised !!

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McNistor
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Re: Houdini14 Sneak Peek

Post by McNistor » 04 Dec 2014, 19:52

NNois wrote:Yes Yes Yes, seems they will deliver what they promised !!
Which is what if you don't mind me asking?
The society that separates its scholars from its warriors will have its thinking done by cowards and its fighting done by fools.
-Thucydides

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bb3d
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Re: Houdini14 Sneak Peek

Post by bb3d » 04 Dec 2014, 20:03

Interesting, some of the particle stuff they show in the beginning looks very similar to the Molecular addon for Blender ;;)
https://www.youtube.com/watch?v=_5QkPnPDcfc
https://www.youtube.com/watch?v=XSPwM8Yv6YE
https://www.youtube.com/watch?v=_Q5dqTHw8SI
https://www.youtube.com/watch?v=RpxEIvCfHns

NNois
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Re: Houdini14 Sneak Peek

Post by NNois » 04 Dec 2014, 20:21

McNistor wrote:
NNois wrote:Yes Yes Yes, seems they will deliver what they promised !!
Which is what if you don't mind me asking?
Uh oh ! don't take me literally ;-) I was just an enthusiast because they started to show some UI rework and more importantly a rework too on the animation side. They say they will listen now ? let see on the modeling side if they had listened to you...

I'd love to be positive on this one, too much time spend, be better being a plumber

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McNistor
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Re: Houdini14 Sneak Peek

Post by McNistor » 04 Dec 2014, 21:02

Ah, I was just curious... I thought you've referred to a particular promise they've made. It would have been rather interesting since I don't think there 's any big s/w company that makes any promises at all, other than the usual generalist PR talk that is.
The society that separates its scholars from its warriors will have its thinking done by cowards and its fighting done by fools.
-Thucydides

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Rork
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Re: Houdini14 Sneak Peek

Post by Rork » 04 Dec 2014, 21:33

bb3d wrote:Interesting, some of the particle stuff they show in the beginning looks very similar to the Molecular addon for Blender ;;)
https://www.youtube.com/watch?v=_5QkPnPDcfc
https://www.youtube.com/watch?v=XSPwM8Yv6YE
https://www.youtube.com/watch?v=_Q5dqTHw8SI
https://www.youtube.com/watch?v=RpxEIvCfHns

And these Blender tools look strikingly similar to the Lagoa tools ;-)

But this looks very nice. Some very wanted UI enhancements/improvements here too.
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!

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Mathaeus
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Re: Houdini14 Sneak Peek

Post by Mathaeus » 04 Dec 2014, 21:44

Bullit wrote:Finally an integrated simulation?
Well I'd say, new 'position based' solver, able to do its best in some areas, that's it. Now, if 'integrated simulation' means the ability to mix different solvers, turning one media into another like liquid into gas, or, driving wires by liquid and so on - this is already possible, as Houdini deals in pretty much unified way with all integrated simulations. However, these mixes aren't fastest simulations on the planet, sometimes (nicely to say).
IF 'integrated simulation' means an unified way for user, to control all that stuff. I'd say answer is huge yes and huge no.
3d app itself is really easy to 'get' - interface has unified controls, small number of windows is enough to 'drive it', there is mentioned unified way for controlling the simulations, so, something completely , positively different in comparison to two 'M' and mass of 3rd party plugins in these two M....
..but, when it comes to details, 'I want to do this simple adjustment, which already I was able to do in SI in few minutes'. well, more than often, Houdini opens an entire world to you :), full of additional options, where some of them works only in some cases and combinations, but some others are simply great, for nice surprise - once you found the solution. For small example, I wanted to control the wire (hair) simulation in Syflex way, by 'setting weights' on pin constrain. Not possible ( believe me or not), but, after day or two, found the way to override mentioned constraint, using 'geometry VOP' which, organizationally, belongs to Gas ( fluid) VEX nodes.
Compared to ICE, Houdini can do everything that ICE can, but, there is no (too much) of mercy. Frequently, same functionality in H, means three or five times more nodes, and these nodes *have* to be nested in Houdini way - not only in user way like with ICE compounds.

Anyway, to stop long story here, UX part looks promising, new animation editor, synoptic look-like thing, and ... well they are developing the new, powerfull stuff :)

By the way, I'm slowly working on few mini examples, how to do some typical SI things in Houdini, related to modeling and basic ICE procedures. There's a lot of gorgeous things in this software that is, imho, simply overlooked. For example, complete VDB stuff, especially ability to use VDBs as procedural modeling of irregular, zBrush style surfaces. And, yes I-hate-to-say-this, a lot of that simply does not exist in SI, together with all addons around.

Great release is this 14, I'd be sure.

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Maximus
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Re: Houdini14 Sneak Peek

Post by Maximus » 05 Dec 2014, 02:11

From Robert Magee

"Let's just say that the changes are being spearheaded by two former XSI developers. They are doing great things and what is great is how they are bringing their knowledge and experience and melding it with Houdini technology - for instance the new animation layers use CHOPS at it's core.

There will be a lot more to the story when Jan 15 rolls along..."


I bet someone at AD is kickin their own heads.

http://forums.cgsociety.org/showthread. ... ost7947856

If they keep on this track there wont be anything left of Autodesk in couple of years.

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nDman
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Re: Houdini14 Sneak Peek

Post by nDman » 05 Dec 2014, 04:09

Maximus wrote:From Robert Magee

"Let's just say that the changes are being spearheaded by two former XSI developers. They are doing great things and what is great is how they are bringing their knowledge and experience and melding it with Houdini technology - for instance the new animation layers use CHOPS at it's core.

There will be a lot more to the story when Jan 15 rolls along..."


I bet someone at AD is kickin their own heads.

http://forums.cgsociety.org/showthread. ... ost7947856

If they keep on this track there wont be anything left of Autodesk in couple of years.

Soooo CooooL :-bd

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SamHowell
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Re: Houdini14 Sneak Peek

Post by SamHowell » 05 Dec 2014, 11:07

All the new simulation and crowd additions are all very cool but for me the UI improvements are crucial.

Can't wait to give it a spin.

pluMmet
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Re: Houdini14 Sneak Peek

Post by pluMmet » 05 Dec 2014, 11:45

This has also perked my interest... Animation enhancements :)

Plus that directional sim solver stuff looks inconceivably awesome.

Bullit
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Re: Houdini14 Sneak Peek

Post by Bullit » 06 Dec 2014, 09:00

Mathaeus wrote:
Bullit wrote:Finally an integrated simulation?
Well I'd say, new 'position based' solver, able to do its best in some areas, that's it. Now, if 'integrated simulation' means the ability to mix different solvers, turning one media into another like liquid into gas, or, driving wires by liquid and so on - this is already possible, as Houdini deals in pretty much unified way with all integrated simulations. However, these mixes aren't fastest simulations on the planet, sometimes (nicely to say).
IF 'integrated simulation' means an unified way for user, to control all that stuff. I'd say answer is huge yes and huge no.
3d app itself is really easy to 'get' - interface has unified controls, small number of windows is enough to 'drive it', there is mentioned unified way for controlling the simulations, so, something completely , positively different in comparison to two 'M' and mass of 3rd party plugins in these two M....
..but, when it comes to details, 'I want to do this simple adjustment, which already I was able to do in SI in few minutes'. well, more than often, Houdini opens an entire world to you :), full of additional options, where some of them works only in some cases and combinations, but some others are simply great, for nice surprise - once you found the solution. For small example, I wanted to control the wire (hair) simulation in Syflex way, by 'setting weights' on pin constrain. Not possible ( believe me or not), but, after day or two, found the way to override mentioned constraint, using 'geometry VOP' which, organizationally, belongs to Gas ( fluid) VEX nodes.
Compared to ICE, Houdini can do everything that ICE can, but, there is no (too much) of mercy. Frequently, same functionality in H, means three or five times more nodes, and these nodes *have* to be nested in Houdini way - not only in user way like with ICE compounds.

Anyway, to stop long story here, UX part looks promising, new animation editor, synoptic look-like thing, and ... well they are developing the new, powerfull stuff :)

By the way, I'm slowly working on few mini examples, how to do some typical SI things in Houdini, related to modeling and basic ICE procedures. There's a lot of gorgeous things in this software that is, imho, simply overlooked. For example, complete VDB stuff, especially ability to use VDBs as procedural modeling of irregular, zBrush style surfaces. And, yes I-hate-to-say-this, a lot of that simply does not exist in SI, together with all addons around.

Great release is this 14, I'd be sure.

Thanks Matheus. I mean cloth, fluids, rbd, sbd, hair , all that has dynamics integrated and possible to break, cut, shread, getting wet.

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Nizar
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Re: Houdini14 Sneak Peek

Post by Nizar » 06 Dec 2014, 09:08

Hmmm... new selection in Houdini... Hope a bit of love in modelling field.

pluMmet
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Re: Houdini14 Sneak Peek

Post by pluMmet » 06 Dec 2014, 13:28

Nizar wrote:Hmmm... new selection in Houdini... Hope a bit of love in modelling field.
Modeling is so easy to achieve in other places and are so interchangeable into any package that it's just about the lowest possible thing on my list.

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