LatLong Stereo Rendering in Softimage
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Domemaster3D Lens Shader
Updated January 2015 with LatLon Stereo Rendering — The Domemaster stereo shader for Softimage is designed to create 2D & 3D fulldome
renderings for use in planetariums and other fulldome theaters, and spherical/equirectangular
renderings with the latlong_lens shader. Roberto Ziche created the domemaster stereo
shader for 3D Studio Max and I added the Autodesk Maya and Softimage support. [..]
The latest alpha build of the Domemaster3D v1.6 shader for Softimage (and Maya/3DS Max too) has added a new LatLong_Stereo shader feature that allows you to render spherical stereoscopic images using mental ray. This is helpful if you want to render stereoscopic content for VR devices like the Oculus Rift. There is also a new "S3D View" toolbar item that creates an FX Tree comp that merges the left and right camera render passes into a red/cyan anaglyph stereo preview.
Continue reading here. The latest releases add: A realtime OpenGL and rendertime polygon subdivision smoothing on the 'starry sky' quadsphere mesh The new Domemaster3D toolbar (see thumbnail) with a fulldome media viewer a revised stereo camera rig an improved starglobe tool a reference grid an automagic fulldome tool and new resolution presets.
See Andrew's homepage for more information. A demo created by Max Crow.
local backup: domemaster3D.xsiaddon domemaster3D_sample_projects.zip src.zip (source code)
The latest alpha build of the Domemaster3D v1.6 shader for Softimage (and Maya/3DS Max too) has added a new LatLong_Stereo shader feature that allows you to render spherical stereoscopic images using mental ray. This is helpful if you want to render stereoscopic content for VR devices like the Oculus Rift. There is also a new "S3D View" toolbar item that creates an FX Tree comp that merges the left and right camera render passes into a red/cyan anaglyph stereo preview.
Continue reading here. The latest releases add: A realtime OpenGL and rendertime polygon subdivision smoothing on the 'starry sky' quadsphere mesh The new Domemaster3D toolbar (see thumbnail) with a fulldome media viewer a revised stereo camera rig an improved starglobe tool a reference grid an automagic fulldome tool and new resolution presets.
See Andrew's homepage for more information. A demo created by Max Crow.
local backup: domemaster3D.xsiaddon domemaster3D_sample_projects.zip src.zip (source code)
author site: http://www.andrewhazelden.com / download: blog/downloads / project @github / si-community thread
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- Posts: 12
- Joined: 04 Mar 2014, 14:40
- Location: West Dover, Nova Scotia, Canada
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LatLong Stereo Rendering in Softimage
The latest alpha build of the Domemaster3D v1.6 shader for Softimage ( and Maya/3DS Max too) has added a new LatLong_Stereo shader feature that allows you to render spherical stereoscopic images using mental ray. This is helpful if you want to render stereoscopic content for VR devices like the Oculus Rift. There is also a new "S3D View" toolbar item that creates an FX Tree comp that merges the left and right camera render passes into a red/cyan anaglyph stereo preview.
For more information and to download the shader:
http://www.andrewhazelden.com/blog/2014 ... 1-6-alpha/
Re: LatLong Stereo Rendering in Softimage
Is Domemaster only for stereo render?
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- Posts: 12
- Joined: 04 Mar 2014, 14:40
- Location: West Dover, Nova Scotia, Canada
- Contact:
Re: LatLong Stereo Rendering in Softimage
The Domemaster3D software supports fulldome and LatLong 2D and stereo (3D) rendering.
Re: LatLong Stereo Rendering in Softimage
Cool, Thanks a lot.
Re: LatLong Stereo Rendering in Softimage
thanks. i need it
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