quickPrimitive
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QuickPrimitive v0.93
Updated September 2012 to support light primitives, new preference options. Following
the popular QuickInset modeling tool (listed below), Pitorek releases this new custom tool, allowing the
user to draw primitives interactively.
This can be done using a number of preset objects (pickable from a radial array), and using a variety of placement/creation options such as on on surface/on scene grid, along curve, align along X/Y/Z axis, create UV projections, snapping, merge etc.
A video introduction is available here. See the si-community thread linked below for more details.
local backup: quickprimitive_093.xsiaddon
This can be done using a number of preset objects (pickable from a radial array), and using a variety of placement/creation options such as on on surface/on scene grid, along curve, align along X/Y/Z axis, create UV projections, snapping, merge etc.
A video introduction is available here. See the si-community thread linked below for more details.
local backup: quickprimitive_093.xsiaddon
Re: quickPrimitive
Hi Piotrek,
If the scale used to draw the cube would be set to 1, and than multiplied by the scale numbers, yes, that would be great and more manageable.
Again, cheers for looking into this.
rob
If the scale used to draw the cube would be set to 1, and than multiplied by the scale numbers, yes, that would be great and more manageable.
Again, cheers for looking into this.
rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
Re: quickPrimitive
Hmmm. Had some OGL issues with my 4870 as well. With higher/newer cards it seems to be less a problem. On the other hand you can google similar issues with Nvidias, so the Ati doesnt work thing is often chitter chatter. I guess it's just a matter of how much they crippled the extended ogl capabilities to sell workstation cards You can read very interesting things about it on the guru 3d forums, especially about the gtx 285 being one of fastest cards for 3d apps in conjunction with a lot of horsepower + least issues! Because it's older and back in the days they didn't cripple them that much, even if it was after the softmodding era ;) Close to test the pluggy, I'll report then if I got issues with my Ati as well. (Damn, I NEED THIS ADDON!)
P.s.: Try another older/newer driver, even if certification says another thing. They don't test all gaming drivers/cards.
P.s.: Try another older/newer driver, even if certification says another thing. They don't test all gaming drivers/cards.
Re: quickPrimitive
Hi, I've uploaded new version (1st post) and source code also (CMAKE)
- you can now create light primitives (standard ones + vrays), vrays menu is picked when vray is selected as current pass renderer
- some new preferences
- way the cube is created is different. Either scale is used and size is constant=1, or size is set to cubes' max dimension.
So for example for a cube with u/v/height = 5/5/10 units
a) size = 1 and scale = 5/5/10
b) size = 10 and scale = 0.5/0.5/1 Qwesto: Im using newest driver. The only problem so far was Nuke's crashing sometimes when I was maximizing the viewer. Speed issue I mentioned might be my imagination.
- you can now create light primitives (standard ones + vrays), vrays menu is picked when vray is selected as current pass renderer
- some new preferences
- way the cube is created is different. Either scale is used and size is constant=1, or size is set to cubes' max dimension.
So for example for a cube with u/v/height = 5/5/10 units
a) size = 1 and scale = 5/5/10
b) size = 10 and scale = 0.5/0.5/1 Qwesto: Im using newest driver. The only problem so far was Nuke's crashing sometimes when I was maximizing the viewer. Speed issue I mentioned might be my imagination.
Re: quickPrimitive
Fabulous!
Vray lights are welcome addition, as well.
Thank you Piotrek.
Vray lights are welcome addition, as well.
Thank you Piotrek.
Re: quickPrimitive
Looks fantastic. Where is it?
Re: quickPrimitive
First post, as always.
Re: quickPrimitive
its link to dropbox in first post, couldn't attach it here due to filesize restrictions.
Btw forgot to add, half the code for lights come from spotlight creation tool sdk example.
Moderator edit: It has been added an attachment here as well (first post) - HB
Btw forgot to add, half the code for lights come from spotlight creation tool sdk example.
Moderator edit: It has been added an attachment here as well (first post) - HB
Re: quickPrimitive
Hmmm. I can use the tool, but all the icons are black I get this error with my Ati 4870:
# INFO : pmQuickPrimitive started
# WARNING : OpenGL error - invalid value
Damn.
# INFO : pmQuickPrimitive started
# WARNING : OpenGL error - invalid value
Damn.
Re: quickPrimitive
Are you by a chance using some hack to force softimage to use opengl version < 2.0?
Re: quickPrimitive
Thanks! Seems I was having some issue with dropbox.
Seems to work great here on a GTX 470 (not that that helps Questro any).
Very nice work as always Origin!
Seems to work great here on a GTX 470 (not that that helps Questro any).
Very nice work as always Origin!
Re: quickPrimitive
Ati 4870 OGL Issue: Solved! Lol: Just re-installed windows a day ago and didnt realize that Win automatically assigned a wdm microsoft driver (as usual). Works perfectly
Re: quickPrimitive
Thanks for confirmation. I will need to make textures power of two anyway in case of someone using old graphic card.
Re: quickPrimitive
cant scale up the height with my wacom :/
with mouse it works perfect.
with mouse it works perfect.
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- Posts: 19
- Joined: 03 Nov 2013, 07:02
Re: quickPrimitive
Hi mr.Origin.
Your plugins is awesome.
So i would like to ask question: can i turn off lights-circle so i have only primitives-circle left.
Thanks
Your plugins is awesome.
So i would like to ask question: can i turn off lights-circle so i have only primitives-circle left.
Thanks
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