Hello,
I am banging my head with this issue I can not figure out.
I am trying to build a fir tree. I scattered the branches to tree trunk. Now I have issues:
*as I try to scatter the tree with branches to my base ground, branches do not apper on instanced mesh. I guess since my scattered branches are in a empty point cloud and I would need to convert them to polymesh at first...somehow?
*currently I have same issue with branches and barbs. When I scatter barbs to branches and try to scatter the branches with barbs to the tree trunk, barbs dissapear.
Thanks!
Shape instances scatters back to polymesh
Re: Shape instances scatters back to polymesh
Pointcloud deInstance script by Jules Stevenson helped me out!
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