Implosia FX - new ICE based shatter
Re: Implosia FX - new ICE based shatter
eyadorabi
And what is your OS ? Is it 64 bit ? Because at this time Implosia's compiled only for win x64. Check also for IFX Voronoi \ IFX Accessor nodes - if there are no those items - probably you need to install microsoft vc2010 redist
And what is your OS ? Is it 64 bit ? Because at this time Implosia's compiled only for win x64. Check also for IFX Voronoi \ IFX Accessor nodes - if there are no those items - probably you need to install microsoft vc2010 redist
- Hirazi Blue
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Re: Implosia FX - new ICE based shatter
There seems to be a new version (1.1) at this webpage
And this seems to be the accompanying Vimeo video: http://vimeo.com/29928445
edit: This newest version can be found locally here
(and I added this info to the first post in this thread as well)
;)
And this seems to be the accompanying Vimeo video: http://vimeo.com/29928445
edit: This newest version can be found locally here
(and I added this info to the first post in this thread as well)
;)
Stay safe, sane & healthy!
Re: Implosia FX - new ICE based shatter
Hirazi Blue
Okay Btw , v1.1 at this moment doesn't contain showed iterative fragmentation, probably it will be added later. In v1.1 I have some UV-bugfixes and better organization of compounds, to take less time for loading it into the ICE tree. Just update compounds folder.
Okay Btw , v1.1 at this moment doesn't contain showed iterative fragmentation, probably it will be added later. In v1.1 I have some UV-bugfixes and better organization of compounds, to take less time for loading it into the ICE tree. Just update compounds folder.
Re: Implosia FX - new ICE based shatter
This tool is amazing
Any chance you could share the toolbar too? I didnt find in the .rar
Thanks a lot
Any chance you could share the toolbar too? I didnt find in the .rar
Thanks a lot
-
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Re: Implosia FX - new ICE based shatter
Hi! fantastic tool! does giga boolean works as subract and intersection too? it does not here.
-
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- Joined: 10 Jul 2009, 21:58
Re: Implosia FX - new ICE based shatter
Is there a reason why the Implosia Fx compound is not listed in the 1.1 download (or the install)?
Phil Harbath
Jamination Productions
Jamination Productions
Re: Implosia FX - new ICE based shatter
Hi all,
Just a quick question,
Does this work in a workgroup? We seem to have run into a snag with local and workgroup installs.
thanks,
rob
Just a quick question,
Does this work in a workgroup? We seem to have run into a snag with local and workgroup installs.
thanks,
rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
- Hirazi Blue
- Administrator
- Posts: 5107
- Joined: 04 Jun 2009, 12:15
Re: Implosia FX - new ICE based shatter
As janimation already pointed out, there seems to be a key ingredient missing from the v1.1 release: the compound named "Implosia FX.xsicompound" (the English documentation cites as being the "main compound"). Importing this from the v1.0 release does seem to work. And it works in a workgroup here, like it should. If you don't have the v1.0 handy at the moment, I've extracted it from that release as this separate download (hoping Mr.Core won't mind)
edit: I've deleted the "Implosia FX.xsicompound" from this post again as that doesn't seem to be the problem at all, in light of claims in the next posts...
edit: I've deleted the "Implosia FX.xsicompound" from this post again as that doesn't seem to be the problem at all, in light of claims in the next posts...
Stay safe, sane & healthy!
Re: Implosia FX - new ICE based shatter
Implosia FX.xsicompound screw up the uvs on triangulated objects, it was fixed in 1.1 with voronoi and continuous ones
- Hirazi Blue
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Re: Implosia FX - new ICE based shatter
Okay, assuming that's true, this would mean the documentation and some of the sample scenes included with version 1.1 are horribly outdated. I'm hoping Mr. Core, the presumed authority in this, finally clears this up.
edit - Mr. Core just informed me he's having some technical difficulties with this site,
which explains why he couldn't answer until now
and why I have edited this post to sound a little less harsh...
edit - Mr. Core just informed me he's having some technical difficulties with this site,
which explains why he couldn't answer until now
and why I have edited this post to sound a little less harsh...
Stay safe, sane & healthy!
Re: Implosia FX - new ICE based shatter
Yep.this would mean the documentation and some of the sample scenes included with version 1.1 are horribly outdated.
- Hirazi Blue
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Re: Implosia FX - new ICE based shatter
Okay, so what do you have to use in this new version where the documentation tells you to use the non-existent "Implosia FX" main compound? Please explain? I'm not that proficient in ICE to figure it out all by myself...
Stay safe, sane & healthy!
Re: Implosia FX - new ICE based shatter
Implosia FX, the missing compound seems to have been split up and replaced by two compounds (IFX Voronoi & IFX Continuous). Pick one of the two depending on what kind of fracturing pattern you would like to use. Will try to get Constantine's Islands to Pointcloud script (from here) working next (for Rigid Body simulation).
softimage resources section updated Jan 5th 2024
Re: Implosia FX - new ICE based shatter
Hi, I'm not seeing the toolbar either. How would I add it?
btw: Thanks, the shattering as demonstrated in the vimeo looks great!
Jasper
btw: Thanks, the shattering as demonstrated in the vimeo looks great!
Jasper
- Hirazi Blue
- Administrator
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- Joined: 04 Jun 2009, 12:15
Re: Implosia FX - new ICE based shatter
Well, it seems Implosia FX has vanished from its original address
Stay safe, sane & healthy!
- bottleofram
- Posts: 355
- Joined: 17 Aug 2010, 11:21
Re: Implosia FX - new ICE based shatter
Next thing you know, its called Autodesk Implosia and its eventually presented as the new feature of softimage 2013
I'm kidding, i'm kidding... Or am I?
I'm kidding, i'm kidding... Or am I?
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