Implosia FX - new ICE based shatter

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Mr.Core
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Re: Implosia FX - new ICE based shatter

Post by Mr.Core » 20 Sep 2011, 21:08

eyadorabi
And what is your OS ? Is it 64 bit ? Because at this time Implosia's compiled only for win x64. Check also for IFX Voronoi \ IFX Accessor nodes - if there are no those items - probably you need to install microsoft vc2010 redist

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Hirazi Blue
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Re: Implosia FX - new ICE based shatter

Post by Hirazi Blue » 03 Oct 2011, 09:20

There seems to be a new version (1.1) at this webpage
And this seems to be the accompanying Vimeo video: http://vimeo.com/29928445

edit: This newest version can be found locally here
(and I added this info to the first post in this thread as well)

;)
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Mr.Core
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Re: Implosia FX - new ICE based shatter

Post by Mr.Core » 03 Oct 2011, 13:34

Hirazi Blue
Okay :) Btw , v1.1 at this moment doesn't contain showed iterative fragmentation, probably it will be added later. In v1.1 I have some UV-bugfixes and better organization of compounds, to take less time for loading it into the ICE tree. Just update compounds folder.

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Maximus
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Re: Implosia FX - new ICE based shatter

Post by Maximus » 03 Oct 2011, 13:47

This tool is amazing :)
Any chance you could share the toolbar too? I didnt find in the .rar

Thanks a lot

Robert_XSI
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Re: Implosia FX - new ICE based shatter

Post by Robert_XSI » 04 Oct 2011, 06:41

Hi! fantastic tool! does giga boolean works as subract and intersection too? it does not here.

jamination
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Re: Implosia FX - new ICE based shatter

Post by jamination » 04 Oct 2011, 10:22

Is there a reason why the Implosia Fx compound is not listed in the 1.1 download (or the install)?
Phil Harbath
Jamination Productions

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Rork
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Re: Implosia FX - new ICE based shatter

Post by Rork » 06 Oct 2011, 19:48

Hi all,

Just a quick question,

Does this work in a workgroup? We seem to have run into a snag with local and workgroup installs.

thanks,

rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!

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Hirazi Blue
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Re: Implosia FX - new ICE based shatter

Post by Hirazi Blue » 06 Oct 2011, 20:31

As janimation already pointed out, there seems to be a key ingredient missing from the v1.1 release: the compound named "Implosia FX.xsicompound" (the English documentation cites as being the "main compound"). Importing this from the v1.0 release does seem to work. And it works in a workgroup here, like it should. If you don't have the v1.0 handy at the moment, I've extracted it from that release as this separate download (hoping Mr.Core won't mind)

edit: I've deleted the "Implosia FX.xsicompound" from this post again as that doesn't seem to be the problem at all, in light of claims in the next posts...
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iamVFX
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Re: Implosia FX - new ICE based shatter

Post by iamVFX » 06 Oct 2011, 21:26

Implosia FX.xsicompound screw up the uvs on triangulated objects, it was fixed in 1.1 with voronoi and continuous ones

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Hirazi Blue
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Re: Implosia FX - new ICE based shatter

Post by Hirazi Blue » 07 Oct 2011, 11:36

Okay, assuming that's true, this would mean the documentation and some of the sample scenes included with version 1.1 are horribly outdated. I'm hoping Mr. Core, the presumed authority in this, finally clears this up.
:(

edit - Mr. Core just informed me he's having some technical difficulties with this site,
which explains why he couldn't answer until now
and why I have edited this post to sound a little less harsh...
:ymblushing:
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iamVFX
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Re: Implosia FX - new ICE based shatter

Post by iamVFX » 07 Oct 2011, 11:43

this would mean the documentation and some of the sample scenes included with version 1.1 are horribly outdated.
Yep.

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Hirazi Blue
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Re: Implosia FX - new ICE based shatter

Post by Hirazi Blue » 07 Oct 2011, 11:56

Okay, so what do you have to use in this new version where the documentation tells you to use the non-existent "Implosia FX" main compound? Please explain? I'm not that proficient in ICE to figure it out all by myself...
:ympray:
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rray
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Re: Implosia FX - new ICE based shatter

Post by rray » 08 Oct 2011, 09:12

Implosia FX, the missing compound seems to have been split up and replaced by two compounds (IFX Voronoi & IFX Continuous). Pick one of the two depending on what kind of fracturing pattern you would like to use. Will try to get Constantine's Islands to Pointcloud script (from here) working next (for Rigid Body simulation).
softimage resources section updated Jan 5th 2024

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druitre
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Re: Implosia FX - new ICE based shatter

Post by druitre » 08 Oct 2011, 20:13

Hi, I'm not seeing the toolbar either. How would I add it?

btw: Thanks, the shattering as demonstrated in the vimeo looks great!

Jasper

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Hirazi Blue
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Re: Implosia FX - new ICE based shatter

Post by Hirazi Blue » 08 Oct 2011, 20:41

Well, it seems Implosia FX has vanished from its original address
:-?
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bottleofram
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Re: Implosia FX - new ICE based shatter

Post by bottleofram » 09 Oct 2011, 01:34

Next thing you know, its called Autodesk Implosia and its eventually presented as the new feature of softimage 2013 :))


I'm kidding, i'm kidding... Or am I? :ymsmug:

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