Cycles for Softimage
Plugins linking to this thread: (hide)
Sycles 2.1.3
V 2.1.3 released August 2023 —
This is a full integration of the Blender Cycles renderer into XSI. This update is a complete rewrite for the latest Cycles version from 2023 and has support for the following Softimage features (quoted from the download page):
Polygon meshes and hair geometry Texture coordinates Vertex colors Shaderball preview. For materials, shader nodes and texture nodes Basic limited support of the following buil-in Softimage shader nodes: Phong, Lambert, Hair Shading, Image, converters between vector, color and scalar Ambience global environment light Limited support of built-in Softimage light sources Model instances ICE strands geometry ICE poitcloud instances ICE geometry attributes (vector, color and scalar) with context per-point and per-object Volume rendering. In particular supports emFluid, Explosia FX and openVDB for Softimage volumes Special VDB Primitive for rendering vdbs without ICE Output multilayered exr file with all rendered passe Rendermaps
The following features from Cycles itself are supported: CPU and GPU rendering. In particular multidevices are supported. This allows to use cpu and gpu simultaneously. Note: This distribution does not contains libraries for gpu rendering. You can download it from here. Unpack the archive and place lib folder to the /Sycles_2_1_2/Application/Plugins/ folder near the file config.ini All Cycles shader nodes OSL shaders OpenColorIO profiles (Blender profile included) All Cycles output passes (Combined, Depth, Normal and so on) Color and value shader AOVs Lightgroups Cycles camera properties, in particular all panorama modes Cycles light sources Denoising by using Open Image Denoise and OptiX denoiser
For more information, full documentation and a list of the available Cycles nodes see the download page linked below. There is no local backup because the addon is still frequently updated - the plugin can be downloaded on Shekn's github releases. The source code is available on github there well.
This is a full integration of the Blender Cycles renderer into XSI. This update is a complete rewrite for the latest Cycles version from 2023 and has support for the following Softimage features (quoted from the download page):
Polygon meshes and hair geometry Texture coordinates Vertex colors Shaderball preview. For materials, shader nodes and texture nodes Basic limited support of the following buil-in Softimage shader nodes: Phong, Lambert, Hair Shading, Image, converters between vector, color and scalar Ambience global environment light Limited support of built-in Softimage light sources Model instances ICE strands geometry ICE poitcloud instances ICE geometry attributes (vector, color and scalar) with context per-point and per-object Volume rendering. In particular supports emFluid, Explosia FX and openVDB for Softimage volumes Special VDB Primitive for rendering vdbs without ICE Output multilayered exr file with all rendered passe Rendermaps
The following features from Cycles itself are supported: CPU and GPU rendering. In particular multidevices are supported. This allows to use cpu and gpu simultaneously. Note: This distribution does not contains libraries for gpu rendering. You can download it from here. Unpack the archive and place lib folder to the /Sycles_2_1_2/Application/Plugins/ folder near the file config.ini All Cycles shader nodes OSL shaders OpenColorIO profiles (Blender profile included) All Cycles output passes (Combined, Depth, Normal and so on) Color and value shader AOVs Lightgroups Cycles camera properties, in particular all panorama modes Cycles light sources Denoising by using Open Image Denoise and OptiX denoiser
For more information, full documentation and a list of the available Cycles nodes see the download page linked below. There is no local backup because the addon is still frequently updated - the plugin can be downloaded on Shekn's github releases. The source code is available on github there well.
download page: https://ssoftadd.github.io/syclesSecondGenPage.html / all of Shekn's plugins / author on vimeo / si-community thread
Re: Cycles for Softimage
Hi, apologize my strange question, but i'm really not able to render the MYST in cycles. There is explanation of parameters? because i really was not able after hours to render it. Apologize me, probably i'm doing something wrong.... Thank you!
-
- Posts: 169
- Joined: 16 Jun 2009, 06:23
Re: Cycles for Softimage
you mean a box with volume shader?
Re: Cycles for Softimage
is this way that the fog is drawed in cycles??? ..ops....
Re: Cycles for Softimage
I think no. You can simulate the fog by adding cycScatterVolume node to the background light source. But in this case this background light will not emit any light to objects. Also Cycles supports only one background light, so there is no possibility to add one light with fog and one light with illumination.
But you can add the fog on the postprocessing, by rendering depth or mist pass.
But you can add the fog on the postprocessing, by rendering depth or mist pass.
Re: Cycles for Softimage
In the RENDER opstions there are 3 parameters under the group "MIST".
Start, Depth and Falloff. (very explicit on what they do) But they never work. I have to prepare something in the scene to see these parameters work? thank and apologize my non expert situation.
Start, Depth and Falloff. (very explicit on what they do) But they never work. I have to prepare something in the scene to see these parameters work? thank and apologize my non expert situation.
-
- Posts: 169
- Joined: 16 Jun 2009, 06:23
Re: Cycles for Softimage
That Mist under render options, according to the Cycle documents, you should switch to that pass to see the effect. check follow pictures.(It different with depth)yashugan wrote: ↑01 May 2020, 15:52 In the RENDER opstions there are 3 parameters under the group "MIST".
Start, Depth and Falloff. (very explicit on what they do) But they never work. I have to prepare something in the scene to see these parameters work? thank and apologize my non expert situation.
Or for simple fog effects, I use a box with scatter volume shader, seems better control in this way.
MIST scatter volume shader
- sirdavid32
- Posts: 309
- Joined: 10 Feb 2010, 04:36
- Location: Ecuador
- Contact:
Re: Cycles for Softimage
Hi @Shekn ! I never had the opportunity to fully thank you for such incredible work you're doing with SYcles!
I've been a 5 year Blender user now, and I absolutely love how I can take my CYCLES knowledge and apply it here with SOFTIMAGE. A dream come true.
I got 2 questions:
1) Is there a way to work with the complete viewport "rendering" using a render region only? I have a TitanX card, I activated on preferences, and I sure notice the boost!
2) Is shader to AOVs implemented in your latest 1.9 release?
I've been a 5 year Blender user now, and I absolutely love how I can take my CYCLES knowledge and apply it here with SOFTIMAGE. A dream come true.
I got 2 questions:
1) Is there a way to work with the complete viewport "rendering" using a render region only? I have a TitanX card, I activated on preferences, and I sure notice the boost!
2) Is shader to AOVs implemented in your latest 1.9 release?
Portfolio: https://www.behance.net/3dcinetv
Vimeo: http://vimeo.com/3dcinetv
Web: http://www.3dcinetv.com
Vimeo: http://vimeo.com/3dcinetv
Web: http://www.3dcinetv.com
Re: Cycles for Softimage
thank you Shekn, this will be very usefull!
Re: Cycles for Softimage
sirdavid32
1. You can use quick preview render which cover the full viewport, but this mode is not the same as render preview in Blender. Each update of the scene will re-export all scene to the render engine, and with large scene it takes some time. Caching system helps a little, but not too much. Fast gpu can decrease the render time of one frame, but the time of the scene prepare stay the same. For render with low samples this prepare takes the most time of the whole render time.
2. Shader AOVs are implemented in the latest version 1.9.
1. You can use quick preview render which cover the full viewport, but this mode is not the same as render preview in Blender. Each update of the scene will re-export all scene to the render engine, and with large scene it takes some time. Caching system helps a little, but not too much. Fast gpu can decrease the render time of one frame, but the time of the scene prepare stay the same. For render with low samples this prepare takes the most time of the whole render time.
2. Shader AOVs are implemented in the latest version 1.9.
Re: Cycles for Softimage
Question about the "SToon" for Cycles for Softimage: anybody used it ? On my side rendering with Stoon will not work. I´m following exactly the documentation. Cycle itself will work, but SToon don´t. Have set OSL-Shading, made all propertys, doing exactly same thing couple of times, but no luck.
-
- Posts: 169
- Joined: 16 Jun 2009, 06:23
Re: Cycles for Softimage
Yes I notice this exactly as you described... sometimes even with shader parameter adjust, Sycle will re-export all scene. which makes the progressive update not that useful.Shekn wrote: ↑06 May 2020, 12:02 sirdavid32
1. You can use quick preview render which cover the full viewport, but this mode is not the same as render preview in Blender. Each update of the scene will re-export all scene to the render engine, and with large scene it takes some time. Caching system helps a little, but not too much. Fast gpu can decrease the render time of one frame, but the time of the scene prepare stay the same. For render with low samples this prepare takes the most time of the whole render time.
You have to implement another layer, complete separated with Cycle API, if really want a true "cache all scene object in memory" ?
Re: Cycles for Softimage
Bennyhase. You are right, SToon shaders does not work with the current version of the Sycles. This is very strange and I will try to understand, why it happens.
opoppopopp. May be sometimes I will rewrite connection between Softimage and Cycles render engine to make it more smart. SitoA is a good reference for it. But I don't know when I will find the time and, more important, the courage for this process.
opoppopopp. May be sometimes I will rewrite connection between Softimage and Cycles render engine to make it more smart. SitoA is a good reference for it. But I don't know when I will find the time and, more important, the courage for this process.
Re: Cycles for Softimage
Hello Shekn, thanks for Reply. One Question: My system works only a few couple of renderings with Sycles inside Softimage XSI on my GPU´s. I can render about a dozen renderings (q-rendering or preview) with GPU and then only black renderings. After restarting Softimage i can render with GPU, after a while black renderings again. The same if i´m using one card or all 4 cards i have. No other application is open. I have the newest driver installed. Win10... 1x RTX 2080Ti with 12 GBRam, 2x 1080Ti, 1x 1070Ti. No fancy scene, only the dinosaur to render...
Re: Cycles for Softimage
Hmm, also very strange. May be you can record small video with this behaviour. For better understanding, what's happens. And what you say occurs also on the CPU, or only when you use GPU? And what happens, when you use both CPU and GPU?
Re: Cycles for Softimage
For quick reply: rendering for CPU only all is fine (but this is indeed very low and not my goal). It happens in hybrid mode (CPU and GPU) and GPU only mode. I´m trying to make a small video in a few hours.
-
- Posts: 169
- Joined: 16 Jun 2009, 06:23
Re: Cycles for Softimage
I bet it is because the API itself, not Sycle, hardware, driver version, opencl etc.Bennyhase wrote: ↑07 May 2020, 17:22 Hello Shekn, thanks for Reply. One Question: My system works only a few couple of renderings with Sycles inside Softimage XSI on my GPU´s. I can render about a dozen renderings (q-rendering or preview) with GPU and then only black renderings. After restarting Softimage i can render with GPU, after a while black renderings again. The same if i´m using one card or all 4 cards i have. No other application is open. I have the newest driver installed. Win10... 1x RTX 2080Ti with 12 GBRam, 2x 1080Ti, 1x 1070Ti. No fancy scene, only the dinosaur to render...
my case, ryzen cpu + 1660 super hybrid works
Who is online
Users browsing this forum: No registered users and 53 guests