It happen to me that when i load a scene that have PSD or another texture that is not a PNG (mostly the PSD) the UV editor became ULTRASLOW and basically it don't show the texture.
You have to go in the UV EDITOR, Chache propeties, and set CACHE DISABLED checked to see the texture.
But moslty the UV editor is super slow.
If have a PNG applyed on, the editor work pefectly.
Some one know how could be cause? thank you!!!!!!!!!!!
Strange problem with UV editor
Re: Strange problem with UV editor
Did you use FBX exporter?
I'm not sure if it is related but I've found that when you use the FBX exporter, it messes up the crop sizes in all image clips, making them "invisible" in the TexEditor and the UV manipulation super slow.
A normal crop is with minimum 0 and maximum 1.
The FBX Exporter changes both to 0 in the X axis and both to 1 in the Y axis.
If that's the case, fix the Image clips manually, or try this code:
Screenshots about it: (the blog itself is in Japanese though)
http://myara.blog.fc2.com/blog-entry-196.html
I'm not sure if it is related but I've found that when you use the FBX exporter, it messes up the crop sizes in all image clips, making them "invisible" in the TexEditor and the UV manipulation super slow.
A normal crop is with minimum 0 and maximum 1.
The FBX Exporter changes both to 0 in the X axis and both to 1 in the Y axis.
If that's the case, fix the Image clips manually, or try this code:
Code: Select all
//JScript
var oClips = ActiveProject.ActiveScene.ImageClips
for ( var i=0; i < oClips.Count; i++ ) {
oClips(i).Xmax=1; oClips(i).Ymin=0;
}
http://myara.blog.fc2.com/blog-entry-196.html
Last edited by myara on 16 Jul 2016, 09:48, edited 3 times in total.
M.Yara
Character Modeler | Softimage Generalist (sort of)
Character Modeler | Softimage Generalist (sort of)
Re: Strange problem with UV editor
I resolved ALL, really thank you to every one that helped me!
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