Hello...
I was wondering if there's a compound or easy way to model out strands on a mesh I'm using. My goal is to create a surface similar to Ivy on a wall, but they dont need to grow, or have leaves. They just need to be there in an organic way. Curvy and random...
Is there a way to model out strands? Do they always have to be simulated? how could I go about this?
thanks for the time.
creating strands on surface of mesh?
Re: creating strands on surface of mesh?
Perhaps to use strand trails from simulated particles, and 'flow around surface' compound. Emit direction should be parallel to surface, emit position as much close to surface. Let's say for emitter, to extract curves from edges, extrude tiny strips from curves, keeping these strips as much perpendicular to surface, so emit normal is parallel, then. Not sure how this is organic, anyway. Also, it won't take care about self - collision.
Re: creating strands on surface of mesh?
There are some ICE ivy stuff. From Fabrizio i think. You might want the check that and maybe engineer something good for you.
Re: creating strands on surface of mesh?
Also, you can check-out LK Lightning 2 (now free), more precisely at the 5 min mark of this clip,
Cheers,
Cheers,
Re: creating strands on surface of mesh?
thats pretty awesome!!! thanks everybody
- Daniel Brassard
- Posts: 878
- Joined: 18 Mar 2010, 23:38
- Location: St. Thomas, Ontario
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Re: creating strands on surface of mesh?
Strand Tree and Ivy Generator from Fabricio Chamon
http://iceduous.blogspot.ca/2010/04/str ... -tree.html
LK Lighting version 2.5 and LK Fabric from Leonard Koch on RRay.de
http://rray.de/xsi/
Have fun!
http://iceduous.blogspot.ca/2010/04/str ... -tree.html
LK Lighting version 2.5 and LK Fabric from Leonard Koch on RRay.de
http://rray.de/xsi/
Have fun!
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