Werner wrote:
Mathaeus, have you done any testing on fur in H15?
If you mean Fur SOP together with Mantra Fur Procedural, thing you get from shelf. Left this one early, never liked setup of three - four extra objects, just to get Fur Procedural to work. Also, never had time to play with Hair shelf tools from any H version, can't say anything smart about them.
For pic, used some ICE - like, compact setup, everything in just one Geometry node, rendered directly without Fur Procedural. Used a plain Duplicate SOP to interpolate final hair over guides, together with some custom Attribute VOPs. Worked flawlessly for long hair. Just tried this setup together with new option to run Subdivide SOP over poly curves ( instead of some forth-back workaround), worked fine as well. Can't say about speed, tried only with low sampling.
Didn't tried to get a look of fur/very short hair, yet - which should be quite different ratio, count of hairs vs count of segments, anyway I'd believe I'd be able to go with some compact, direct render from one geometry setup, too.
P.S. for very short fur, wool and such, I think definitively worth to try something like
these volumes - even I have only a few general ideas, how to get this in H. They didn't explained it into details.