Softimage Explosia FX released!
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Explosia FX
Not to be confused with Oleg's Implosia FX, a mesh scattering simulator— A new gaseous fluids (fire and smoke) simulator from Ukraine based company Blackcore
tech. This product features dynamic voxel grids, a CPU accelerated raymarched preview,
OpenVDB export, the »render from camera« feature — (see videos)
— all build around an ICE node-based workflow.
From the product page: ExplosiaFX is a fluid dynamics simulation tool currently integrated in Autodesk Softimage. It is constructed based on a dynamically resizing voxel grid with a modern multigrid solver and thus provides high quality results in reasonable time. Intensive usage of AVX instructions when available makes it extremely fast without any compromises. By supporting the OpenVDB volumetric format, ExplosiaFX removes the need to render simulated data in Softimage, makes easy pipelining possible, as well as external cache processing on the Softimage side. [..] cont'd on the product page (link at bottom).
For demo videos, see Oleg's vimeo and the youtube channel. Also, the ExplosiaFX google group was set up.
Discontinued - the product is not available for purchase anymore but a fully functional noncommercial version is still available in the si-community thread (and in local backup)
local backup: XSI_EFX_Workgroup_1.007_win64.zip XSI_EFX_Workgroup_1.007_win64_AVX.zip (for CPUs supporting AVX) XSI_EFX_SampleScenes.zip Documentation.pdf Package overview slides.pdf
From the product page: ExplosiaFX is a fluid dynamics simulation tool currently integrated in Autodesk Softimage. It is constructed based on a dynamically resizing voxel grid with a modern multigrid solver and thus provides high quality results in reasonable time. Intensive usage of AVX instructions when available makes it extremely fast without any compromises. By supporting the OpenVDB volumetric format, ExplosiaFX removes the need to render simulated data in Softimage, makes easy pipelining possible, as well as external cache processing on the Softimage side. [..] cont'd on the product page (link at bottom).
For demo videos, see Oleg's vimeo and the youtube channel. Also, the ExplosiaFX google group was set up.
Discontinued - the product is not available for purchase anymore but a fully functional noncommercial version is still available in the si-community thread (and in local backup)
local backup: XSI_EFX_Workgroup_1.007_win64.zip XSI_EFX_Workgroup_1.007_win64_AVX.zip (for CPUs supporting AVX) XSI_EFX_SampleScenes.zip Documentation.pdf Package overview slides.pdf
company page: www.blackcore.technology / product page: /softimage_efx / CGChannel article / si-community thread
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Re: Softimage Explosia FX released!
Oleg, firstly congratulations, this looks fantastic.
However it baffles me why you haven't posted this over at the CGTalk News forum. You would get maximum exposure over there.
However it baffles me why you haven't posted this over at the CGTalk News forum. You would get maximum exposure over there.
Re: Softimage Explosia FX released!
Perhaps not for traditional usage, like clouds and smokes, but there are other aspects, where power of GPU renderers could allow more (when I mentioned Red Shift or Octane, I was thinking about GPU, not only path - tracing) - for example, high density volumes for getting a look of short, high dense fur or wool.FXDude wrote:Perhaps indeed,
But BTW, would you know it there are trade-offs with path tracing for some of it's traditional benefits?
And perhaps as you say did volumes improve in the same go?
Method was already popular in renderers related to Lightwave, including Modo renderer, also sow nice examples in Houdini Mantra, too. After all, as far as I remember, it was Softimage 3 or so, having a volume rendering of hairs - perhaps too ambitious for 2003, but, today, maybe not, for some of new, strong GPU players.
- Hirazi Blue
- Administrator
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- Joined: 04 Jun 2009, 12:15
Re: Softimage Explosia FX released!
Maximum exposure in this case would probably not necessarily lead to more sales. As he posted this on the Mailing List and the si-community he will probably have reached by far most of his potential customers. Sad but true. A possible Fabric version in the future would be different story altogether obviously.danyargici wrote:However it baffles me why you haven't posted this over at the CGTalk News forum. You would get maximum exposure over there.
Stay safe, sane & healthy!
Re: Softimage Explosia FX released!
I hardly think 'leading to many sales' has been the point of releasing anything for soft (to an extent even traditionally)
without such developments being exactly 'for nothing' either.
While being confident that at least more than just a few will find value in quite possibly the quickest, and also possibly most versatile (comprehensive & non-black-boxed playing well with regular ICE nodes, ICE itself being particularly comprehensive) node-based voxel fluid simulator around.
without such developments being exactly 'for nothing' either.
While being confident that at least more than just a few will find value in quite possibly the quickest, and also possibly most versatile (comprehensive & non-black-boxed playing well with regular ICE nodes, ICE itself being particularly comprehensive) node-based voxel fluid simulator around.
- Hirazi Blue
- Administrator
- Posts: 5107
- Joined: 04 Jun 2009, 12:15
Re: Softimage Explosia FX released!
CGChannel has picked up on it now: Blackcore releases ExplosiaFX for Softimage
Stay safe, sane & healthy!
Re: Softimage Explosia FX released!
I still find that to be good news despite everything
Re: Softimage Explosia FX released!
I agree FXDude
Re: Softimage Explosia FX released!
Hello, having problem with explosiaFx, am following the instructions about shaders path, but the arnoldExplosiaFx.dll does not load. What i´m missing. Thanks
Re: Softimage Explosia FX released!
9 out of 10 times it's some kind of dll dependency. Get 'dependency walker' and see if the plugin is missing some kind of MS VC++ redist pack or something.
rob
rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
Re: Softimage Explosia FX released!
Can you copy-paste what you get in the history when render with arnold shaders ? Basically neither ArnoldExploisaFX nor qt stuff should not even appear in the plugin manager because it does not have any of softimage plugin callbacks.
I already have implemented my own network subsystem for both win and linux and will remove these qt libs in the next update soon (alongside with linux build)
I already have implemented my own network subsystem for both win and linux and will remove these qt libs in the next update soon (alongside with linux build)
Re: Softimage Explosia FX released!
Hi Rork, i attach a printscreen from dependency walker, it seems that AI.DLL is missing but i have ai.dll in the bin/ntx86-64 folder.
Mr.Core, maybe ill wait for the update in the meantime this are the history log:
Thanks
Mr.Core, maybe ill wait for the update in the meantime this are the history log:
Code: Select all
Application.PlaybackStop("")
# WARNING : [arnold] node "skin" is already installed
# WARNING : [arnold] node "volume_collector" is already installed
# WARNING : [arnold] node "volume_sample_rgb" is already installed
# WARNING : [arnold] node "volume_sample_float" is already installed
# WARNING : [arnold] unable to load dynamic library Z:\Softimage Workgroup\XSI_EFX_Workgroup\Application\Plugins\bin\nt-x86-64/Qt5Cored.dll: No se puede encontrar el módulo especificado.
#
# WARNING : [arnold] unable to load dynamic library Z:\Softimage Workgroup\XSI_EFX_Workgroup\Application\Plugins\bin\nt-x86-64/Qt5Networkd.dll: No se puede encontrar el módulo especificado.
#
# INFO : [sitoa] Frame 16 exported to Arnold in 0.134 sec.
# WARNING : [arnold] [EFX][ERROR][PackedVolumeShader]: Unable to open volumeShader file! Z:\P_Reel\WORK\SOFTIMAGE\P_Reel\efx_cache\Scene\volumeShaderGraph00016.efx1sh
# WARNING : [arnold] [EFX][ERROR][PackedVolumeShader]: Unable to open volumeShader file! Z:\P_Reel\WORK\SOFTIMAGE\P_Reel\efx_cache\Scene\volumeShaderGraph00016.efx1sh
# WARNING : [arnold] [EFX][ERROR][PackedVolumeShader]: Unable to open volumeShader file! Z:\P_Reel\WORK\SOFTIMAGE\P_Reel\efx_cache\Scene\volumeShaderGraph00016.efx1sh
# WARNING : [arnold] [EFX][ERROR][PackedVolumeShader]: Unable to open volumeShader file! Z:\P_Reel\WORK\SOFTIMAGE\P_Reel\efx_cache\Scene\volumeShaderGraph00016.efx1sh
# WARNING : [arnold] [EFX][ERROR][PackedVolumeShader]: Unable to open volumeShader file! Z:\P_Reel\WORK\SOFTIMAGE\P_Reel\efx_cache\Scene\volumeShaderGraph00016.efx1sh
# WARNING : [arnold] too many messages (>5) of type: "[EFX][ERROR][PackedVolumeShader]: Unable to open volumeShader file! Z:\P_Reel\WORK\SOFTIMAGE\P_Reel\efx_cache\Scene\volumeShaderGraph00016.efx1sh" -- not printing any more!
Re: Softimage Explosia FX released!
According to this log the shader is loaded successfully by arnold , you just have to match the caches folder path and the shader cache search path
Re: Softimage Explosia FX released!
Solved, i miss to follow the instructions thats say to change the folder path, thats the lack of sleep. Now am going to burn something. Great plugin. Thanks to all.Mr.Core wrote:According to this log the shader is loaded successfully by arnold , you just have to match the caches folder path and the shader cache search path
Re: Softimage Explosia FX released!
a dry ice smoke instead of flame , I could not get the mental ray side to render with default plugin (2015 R2) so this is still rendered in Mental Ray but from a an Explosia generated VDB cache using emfluid5 and binary alchemy fluid shader to load and render the grid
Gossip is what no one claims to like, but everybody enjoys.
Re: Softimage Explosia FX released!
The smoke fluid movement looks very good.
Re: Softimage Explosia FX released!
Is there any error in the history when you tried to render with mray ?Tekano wrote:I could not get the mental ray side to render with default plugin (2015 R2)
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