converting Max's A&D to mia_material?

Discussions regarding Materials, Material-Compounds or Shaders, etc.
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wannabeArtist
Posts: 98
Joined: 10 Jun 2009, 08:34
Location: Finland

converting Max's A&D to mia_material?

Post by wannabeArtist » 30 Jun 2010, 11:16

Hi all,

I was asking about this before, wondering why you can't transfer mental ray's materials from Max to XSI. Well, apparently there's no way to make it work directly via FBX or similar format as I was answered.

Anyhow, I started thinking that it should be possible to export the settings for each material from Max to something like a text file and then use that data to rebuild the materials in XSI. Any ideas how this could be done in practice? Or better yet, a plugin for that :D

Now, when I transfer a scene from Max to XSI (or the other way around), I need to go to the Material editor, plugin mia_material (replacing the Phong-shader that the exporter uses) and punch in the numbers for reflections etc. by hand that I had used in the originating application. Sure could use some automation :)

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