mental ray crashes exporting Hairy, Stand-in objects

Discussions about rendering in SOFTIMAGE©
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Caveman
Posts: 211
Joined: 12 Feb 2011, 12:38

mental ray crashes exporting Hairy, Stand-in objects

Post by Caveman » 25 Feb 2015, 09:38

Hi,

I am trying to export a model with Hairs on it, as stand-in, to use as instance with ICE particles.

But mental ray crashes and fails to export. If I remove the hairs, it does the export but I want the hairs too. So, is it possible to export hair as stand-in?

Any help would be much appreciated.
Last edited by Caveman on 03 Mar 2015, 05:23, edited 1 time in total.

Caveman
Posts: 211
Joined: 12 Feb 2011, 12:38

Re: How to export Furry or Hairy, Stand-in objects

Post by Caveman » 28 Feb 2015, 07:16

I had to reduce the amount of hairs from 6500 to around 3000 before I could export those hairs. Otherwise either mental ray or both Softimage and MR would crash.

I am on Softimage 2015 SP1 seems like it has unresolved bugs that needs reporting 8-x

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FXDude
Posts: 1129
Joined: 19 Jun 2012, 21:59

Re: How to export Furry or Hairy, Stand-in objects

Post by FXDude » 28 Feb 2015, 21:54

Hi, thanks for the update,

I found this from here: Mental Ray geometry cache
Tekano wrote:Hi Origin,

... for example I have a test scene 2011 with over 10,000 instanced characters with hair - rendering will not work as default, the Ram fills up in minutes and crashes but if I make the stand-ins first the scene renders super quick and memory stays around 4 - 6 Gb
Which is related but doesn't necessarily present any problem, or solution (sorry)

But at least it's a sing that it can or should work with lots of hairs/geo, maybe it's version related?

Caveman
Posts: 211
Joined: 12 Feb 2011, 12:38

Re: How to export Furry or Hairy, Stand-in objects

Post by Caveman » 03 Mar 2015, 05:14

Hey! I got it working.

I think I got the crashes because I had the same material on all the different hairs in the scene. I applied different materials on all the different sets of hair and it's exporting without any crash now :D

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FXDude
Posts: 1129
Joined: 19 Jun 2012, 21:59

Re: mental ray crashes exporting Hairy, Stand-in objects

Post by FXDude » 04 Mar 2015, 01:54

Cool :ymcowboy:

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