Rendermap not functioning like the old days

General questions and troubleshooting SOFTIMAGE©
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jaqu
Posts: 12
Joined: 30 Sep 2009, 15:03

Rendermap not functioning like the old days

Post by jaqu » 16 Dec 2014, 20:19

HI everyone
I am using 2014SP 2 trying to bake BUMP MAP TO NORMAL MAP and baking AO using Rendermap function.
.I know there is Ultimapper but it's not the work flow for a lot of uncertain tweaking, and it will not bake procedural shader bump into beautiful normal map for my lowpoly 8-x

I've succeed this many times before~
now in 2014 SP2 Rendermap function is broken~AO Rendermap wont ignore Rendermapped object. And the normal map is not baking procedural shader bump at all.

<for AO I did tweak options off in visibilty property and ignore Rendermapped function, it just doesn't do the right work ^^!!.>

Anyone experiencing this in 2015 or 2014

jaqu
Posts: 12
Joined: 30 Sep 2009, 15:03

Re: Rendermap not functioning like the old days

Post by jaqu » 18 Dec 2014, 17:17

well just downloaded trial 2015 sp1 YES ! AD fixed it in 2015

AO WORKED!
but a tricky way for normal map~~

For Rendermap in 2015 u have to plug the bump into top " Material BUMP port" with bump generater or Bump map node in order to have procedural shader bump work.
U can not tirgger BUMP from diffuse port, it won`t work for Rendermap.(this works before but not 2015 or 2014)

At the moment there is no work around for 2014. u can only down grade your Soft to get the job done

hope this helps if anyone encounters similar situation ~o).

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rray
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Re: Rendermap not functioning like the old days

Post by rray » 18 Dec 2014, 20:16

Thanks for the comeback :-bd useful info
softimage resources section updated Jan 5th 2024

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