Blend shape problem

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gaboraa
Posts: 314
Joined: 16 Apr 2010, 23:14

Blend shape problem

Post by gaboraa » 15 Dec 2014, 16:32

Hi Everybody,

I came across into a strange problem that I think it is related to the local spacing of blend shapes and the evaluation order.
I just added blend-shapes before skinning process and everything goes fine when the mesh is in the bind pose.
Upon applying some animation, there appears some offset problem.

Image
Image

Does someone happen to know how to avoid such problems in Maya?

I easily could do it in Softimage with putting secondary shape mode into action but in Maya, I couldn't find an equivalent tool to do that.

Thanks

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csaez
Posts: 253
Joined: 09 Jul 2012, 15:31
Skype: csaezmargotta
Location: Sydney, Australia
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Re: Blend shape problem

Post by csaez » 15 Dec 2014, 18:00

Hi gaboraa,
Seems you have to rearrange the inputs ;)
http://download.autodesk.com/global/doc ... d30e346693

NNois
Posts: 754
Joined: 09 Jun 2009, 20:33

Re: Blend shape problem

Post by NNois » 16 Dec 2014, 12:39

hi, just a question, is this the standard maya blendshape UI on the right ?

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gaboraa
Posts: 314
Joined: 16 Apr 2010, 23:14

Re: Blend shape problem

Post by gaboraa » 16 Dec 2014, 14:24

Thanks for the tip. Actually I tried re-ordering the stack using input lists with no luck and when I did it agian it worked :ymhug:

@NNois yes it is the standard UI

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