texture projection vs a texture map

Discussions regarding Materials, Material-Compounds or Shaders, etc.
Post Reply
thorsnuts
Posts: 153
Joined: 08 Oct 2012, 19:42

texture projection vs a texture map

Post by thorsnuts » 15 Sep 2014, 21:12

Hello...

I was wondering what the difference between texture map and texture projection.

The reason I ask is I don't know when its appropriate to use either one for a specific reason. Usually I just apply a material and the use render tree to create the map automatically when I use a texture like fractal or whatever...

I just want to know what I doing when Im doing it. that's all...

thanks for the time

User avatar
rray
Moderator
Posts: 1775
Joined: 26 Sep 2009, 15:51
Location: Bonn, Germany
Contact:

Re: texture projection vs a texture map

Post by rray » 15 Sep 2014, 22:04

Had to look it up first...

A texture_projection is the UVs themselves, which often have an operator attached that generates them --- that operator in turn can have a texture_support object as an input that serves as a UI widget for controlling the operator (projection direction scale etc...).

A texture_map is a texture_projection plus an attached image that you can use to drive some parameters like push height in the push operator. Only parameters that are 'per point' can be driven by a texture_map. With local subdivsion+push operator you can create a displacement map preview like that.
softimage resources section updated Jan 5th 2024

thorsnuts
Posts: 153
Joined: 08 Oct 2012, 19:42

Re: texture projection vs a texture map

Post by thorsnuts » 15 Sep 2014, 22:35

ahhh.. I looked it up also but didn't understand it.

thanks ray ray

Post Reply

Who is online

Users browsing this forum: No registered users and 66 guests