Houdini Indie Teaser
- Hirazi Blue
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Houdini Indie Teaser
Well-executed teaser by SideFX for a new product(?) called "Houdini Indie"
Everybody's talking about it, merely based on this one tweet (hence: well-executed).
edit: corrected stupid typo in title...
Everybody's talking about it, merely based on this one tweet (hence: well-executed).
edit: corrected stupid typo in title...
Stay safe, sane & healthy!
Re: Houdini Indie Teaser
Some kind of Houdini light for game developers?
- Hirazi Blue
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Re: Houdini Indie Teaser
Houdini Indie
but it is as of yet unclear to me, if this license will be perpetual or again limited to some fixed term like a 12(?) month program...
Priced at $199, it seems to replace the Apprentice HD version, with the added "limited commercial license",Houdini Indie makes all of Houdini’s animation and VFX tools available under a limited commercial license to independent animators and game makers who want to use Houdini during the incubation stage of their business.
but it is as of yet unclear to me, if this license will be perpetual or again limited to some fixed term like a 12(?) month program...
Stay safe, sane & healthy!
Re: Houdini Indie Teaser
This is pretty damn fantastic. A near enough fully functioning version of Houdini as long you don't earn too much money from it. Apprentice HD is great but is not for commercial use at all.
Fixed term or perpetual, $199 is very cheap.
- Hirazi Blue
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Re: Houdini Indie Teaser
True, for both options it's cheap. But I'd be willing to pay more for a perpetual license. I don't want to rent my software.
Stay safe, sane & healthy!
Re: Houdini Indie Teaser
Perpetual licenses are becoming a thing of the past unfortunately. We will tell our grandchildren about them in years to come.Hirazi Blue wrote:True, for both options it's cheap. But I'd be willing to pay more for a perpetual license. I don't want to rent my software.
Re: Houdini Indie Teaser
Fair offer, definitively. Somehow psychologically appreciate this app because is "weird in advance". While some others are looking like "normal" 3d app (normal 3d app = Softimage), but they are not, really.
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Re: Houdini Indie Teaser
I agree with Sam on this one. Its going to get much harder to get a perpetual licence of anything.
--
Technomancer at Digital Arts
Wits University
Technomancer at Digital Arts
Wits University
Re: Houdini Indie Teaser
Well Blender is improving so that will push more people out of "difficult license software".
- MauricioPC
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Re: Houdini Indie Teaser
But if you think about it, this offer is very good. $ 200 a year for your one-man studio. So you'll need 22 years until you spent the total amount of the full priced license.
And if you are making $100k a year, you'll be able to buy the full license.
There's some restrictions, like no 3rd party renders, max output for animations at 1080. But other than that ... it's a very good idea. I've just downloaded the apprentice version to see if I finally learn this darn thing.
If you compare it to let's say ... 3ds Max. 3ds Max with plugins is a very powerful option for FX work (which I love), but ... you would spend more than 9k just for the basics (3ds Max + Krakatoa + FumeFX + V-Ray + ThinkingParticles + RayFire). So yes ... it's cheaper to just buy Modo to do the modeling and the rest (if you are able to learn it) do it in Houdini.
And you have full export capabilities through FBX (okay, not the best solution), but you may send it to Modo and render there, for example.
And if you are making $100k a year, you'll be able to buy the full license.
There's some restrictions, like no 3rd party renders, max output for animations at 1080. But other than that ... it's a very good idea. I've just downloaded the apprentice version to see if I finally learn this darn thing.
If you compare it to let's say ... 3ds Max. 3ds Max with plugins is a very powerful option for FX work (which I love), but ... you would spend more than 9k just for the basics (3ds Max + Krakatoa + FumeFX + V-Ray + ThinkingParticles + RayFire). So yes ... it's cheaper to just buy Modo to do the modeling and the rest (if you are able to learn it) do it in Houdini.
And you have full export capabilities through FBX (okay, not the best solution), but you may send it to Modo and render there, for example.
Re: Houdine Indie Teaser
Well i read Houdini forums and there are a lot of basic stuff we take for granted and should have been mature by now that doesn't happen in Houdini.
They still have basic problems like selecting components.
Edit: what makes me backoff from Houdini is that i don't see them interested in ease of use.
They still have basic problems like selecting components.
Edit: what makes me backoff from Houdini is that i don't see them interested in ease of use.
Re: Houdini Indie Teaser
Much better than FBX is that you have Alembic also.MauricioPC wrote:
And you have full export capabilities through FBX (okay, not the best solution), but you may send it to Modo and render there, for example.
Re: Houdini Indie Teaser
Don't give up! It's taken me a while and I almost stopped a few times but I'm finally starting to feel at home with Houdini.MauricioPC wrote:I've just downloaded the apprentice version to see if I finally learn this darn thing.
- Hirazi Blue
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Re: Houdini Indie Teaser
Oh, I agree with Sam also. It's getting exceedingly difficult to get software that sports a perpetual license. That said: I will NOT rent my software and will rather "retire" than give in to that way of doing business. Matter of principle and all that jazz...angus_davidson wrote:I agree with Sam on this one. Its going to get much harder to get a perpetual licence of anything.
Same goes for Maya, as it turns out...SamHowell wrote:Don't give up! It's taken me a while and I almost stopped a few times but I'm finally starting to feel at home with Houdini.
Stay safe, sane & healthy!
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