Aha!Srek wrote:You picked maybe the single best example that c4d can do in the same way ;)
In c4d you would use the MoExtrude Objetc as a deformer to get the same effect while keeping the setup completely parametric.
My guess here is that there is not much of a fundamental difference but more a difference in which operations are available and how powerfull they are.
So 'deformers' in C4D can also introduce topology changes?
In the SI terminology, deformers, as I have already elaborated twice, only moves vertices.
Topology operators change the component count, or at least re-sort them.
The toolset is not the problem I see. That can be extended. What is much more difficult, is change low-level workflow paradigms.
I'm interested in testing C4D's limits in that regard, the quick way (every program has them).
Btw., no point in going in a shoot-out about who has got the 'coolest' tools. That's totally not my point.