Just trying to get the new bumpcapture node to work...and every time I try to pass the channel on etc. I just get white or nothing at all. It seems the only way to use it is as an output shader- is this correct?
Just wondering if anyone has had any success with it yet. Right now I'm using it to generate normal maps from- anyone know of a node that will generate normal maps via the camera's texture space and take into account depth?
Thank you in advanced-
-g
BumpCapture node- how do we set it up correctly?
BumpCapture node- how do we set it up correctly?
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