particle renderer mental final gathering
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- Posts: 174
- Joined: 10 Jul 2009, 21:58
particle renderer mental final gathering
is it possible to render the particle renderer with final gathering in a beauty pass, using final gathering or ambient inclusion, you can see the bounding box of the particle volume block out incoming rays.
Phil Harbath
Jamination Productions
Jamination Productions
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- Posts: 102
- Joined: 14 Jun 2012, 02:30
Re: particle renderer mental final gathering
not sure, have you enabled enough transparency ray depths ?.. under optimization you really want quite a high refraction and due to that combined value... like refraction set to hundreds if not thousands if you are wanting decent fg + ao using particles hehe, enough to cover every one onscreen at the same time . Your particles shouldn't really be taken into account with fg / ao tho imho... atleast not the full amount ?. I'd either use ray switch to make them invisible to either or adjust your point clouds visability settings / render out particles as a seperate pass.
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