TD Survival (ICE) tutorial series
TD Survival (ICE) tutorial series
If you like this stuff you should check out the other thread with non-ICE tutorials here:
http://www.si-community.com/community/v ... =22&t=3866
Below are all the ICE-specific tutorials/explanations we (TDSurvival) have produced so far:
To stay updated with the very freshest news, you can like us on Facebook.
http://www.si-community.com/community/v ... =22&t=3866
Below are all the ICE-specific tutorials/explanations we (TDSurvival) have produced so far:
To stay updated with the very freshest news, you can like us on Facebook.
Re: TD Survival (ICE) tutorial series
They are good tutorials, I like their TD logo very clever. The humor between Alan and Miquel is good, you know there on to something if they can blend some comedy with teaching, that goes hand in hand. Although pulling off comedy without it being corny is hard, but between the two, so far so good. Makes me want to work with these two guys cause they seem 'hip', not just bland CG TD.
Re: TD Survival (ICE) tutorial series
Thanks so much for these. =)
Re: TD Survival (ICE) tutorial series
I've enjoyed watching these Alan, kudos and well done! And a belated thanks for creating the ICE vimeo group while I'm at it, your efforts have done a lot for the community, so thank you!
Re: TD Survival (ICE) tutorial series
Here's a 2-part set about pushing things:
Also a tip about external apps and corrective shapes:
Also a tip about external apps and corrective shapes:
Re: TD Survival (ICE) tutorial series
Not a tutorial, but it will be:
Re: TD Survival (ICE) tutorial series
Really excellent work. Qdos.
Re: TD Survival (ICE) tutorial series
Part 1 of the ICE balloons tut series is up!
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- Posts: 253
- Joined: 17 Feb 2010, 15:13
Re: TD Survival (ICE) tutorial series
great! thanks for those tutorials! can't wait to see balloon pt 2
how would you achieve that all the balloons get a "RopeLenght" leading to a more spherical shape inside your tree? (and without using "emit from geometry" [Sphere])
i tried to work with a fcurve, but no succsess so far...
i hope the image helps to explain.
how would you achieve that all the balloons get a "RopeLenght" leading to a more spherical shape inside your tree? (and without using "emit from geometry" [Sphere])
i tried to work with a fcurve, but no succsess so far...
i hope the image helps to explain.
SI 2015 @ WIN7-64
Re: TD Survival (ICE) tutorial series
You could use a sin function with a rescale node. Max = amount balloons, value = id, rescale min = 0, max = 180. This should work, I guess ...
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- Posts: 253
- Joined: 17 Feb 2010, 15:13
Re: TD Survival (ICE) tutorial series
i fear i did not understand correctly...use a sin function with a rescale node
edit:
something like this is more what i'm after. it gives more values around 5 and less around 0 and 10. Seeds need to be different.
Last edited by caledonian_tartan on 20 Aug 2013, 13:20, edited 1 time in total.
SI 2015 @ WIN7-64
Re: TD Survival (ICE) tutorial series
Almost correct. Id into input value (first position). input minimum stays open. the result gets pumped into the sin. the result (between 0 and 1) gets multiplied by your ball size plus the distance to the emitter.
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- Posts: 253
- Joined: 17 Feb 2010, 15:13
Re: TD Survival (ICE) tutorial series
thanks pancho but i cannot make it work.
but i get very close by using three randomize nodes.
but i get very close by using three randomize nodes.
SI 2015 @ WIN7-64
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