Fairly simple question here.
Lets say i have a rectangular plane and i want to apply a planar UV projection to it. Easy enough: Property>Texture Projection>Planar XZ
This is the result:
Now, those faces are obviously stretched and i dont want that. I want texture support to be uniform. Like this:
Creating a subprojection with "Maintain Aspect Ratio" ticked on will give me the desired result but is there a way to do it without this extra step?
Thanks
Uniform planar UV projection
Re: Uniform planar UV projection
Have you tried "create new projection..." use best fit
- bottleofram
- Posts: 355
- Joined: 17 Aug 2010, 11:21
Re: Uniform planar UV projection
Yeah, going with the texture wizard was the only clue i could find in the docs but no, it still fits it non-uniformly.gaboraa wrote:Have you tried "create new projection..." use best fit
Re: Uniform planar UV projection
BTW I used scaling on the mesh to make the square rectangle otherwise it won't work
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