Record movements
Record movements
Is there a way to press a button to record your actions with selected objects in a specific frame rate?
Re: Record movements
maybe a stupid answer but, if you put the wanted framerate, press play and move your object in autokey ?
Re: Record movements
Would be cool if it were that easyfabilabo wrote:maybe a stupid answer but, if you put the wanted framerate, press play and move your object in autokey ?
I'm curious since I have an idea how to make it happen, just don't want to do the same feature, if it exist at all
Re: Record movements
What trouble are you up to nowiamVFX wrote:I'm curious since I have an idea how to make it happen
Re: Record movements
Animate > Choose Tools > Devices > Start CaptureiamVFX wrote:Is there a way to press a button to record your actions with selected objects in a specific frame rate?
No?
Re: Record movements
No. 'No device active'. Constantine, I want that too. So useful for sketching out animation.
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Re: Record movements
Just add/define your devices on the Device Manager (under the same menu) and then capture them
Re: Record movements
are we talking about the same thing here? I don't want to capture a device, I want to capture an object (null or whatever) while I'm translating/rotating/sizing it. If I do what you say, I can only choose 'mouse' as my device, and that results in a weird kind of control with the object loosely following what I do with the mouse (in my case, a wacom pen, and it stops capture as soon as the pen hits the surface of the tablet)
Re: Record movements
Device capture is not what I'm looking for. The problem with it is that you should map specific parameters on device callbacks, map mouse movements to the translation of the null for example - you're limited to the chosen object and two dimensional plane. It's not that intuitive and fun as I imagine it, so I will test if my idea will work out the way I wanted [after releasing updated Procedural Topo pack in a few hours]
Re: Record movements
Sounds like you're thinking about the same thing as I am, Constantine. Like what After Effects allows you to do - directly recording SRT-changes as you make them while the timeline is running. I'd very much like to be able to do that in Soft.
And... procedural topo! Yahoo!
And... procedural topo! Yahoo!
Re: Record movements
Hello iamVfx, did you ever get around to publishing this? It recently hit me again and I would still be interested.
Regards,
Jasper
Regards,
Jasper
Re: Record movements
This looks handy actually. ;)
Re: Record movements
I too tried the playback with autokey thing :]
ended-up recording my mouse, it was for a handheld camera lookaround move
Made a slowly travelling null on a path as a parent to my camera , and mapped the x y rotation of the cam to my mouse (had to calibrate ranges)
then I would play and record my looking around.
But this would indeed be really great for all sorts of puppeteerinig work (even in several passes)
ended-up recording my mouse, it was for a handheld camera lookaround move
Made a slowly travelling null on a path as a parent to my camera , and mapped the x y rotation of the cam to my mouse (had to calibrate ranges)
then I would play and record my looking around.
But this would indeed be really great for all sorts of puppeteerinig work (even in several passes)
Re: Record movements
Sorry guys, didn't saw these comments. But I don't know what you've expected, I've done this 2 years ago
Anyone who interested in this kind of functionality (and more), email me: iamvfx at gmail dot com, and I will send you a standalone open source animation app that I preparing to do in the next couple of months. This shit will be crazy, like this app that I've made yesterday:
Anyone who interested in this kind of functionality (and more), email me: iamvfx at gmail dot com, and I will send you a standalone open source animation app that I preparing to do in the next couple of months. This shit will be crazy, like this app that I've made yesterday:
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