2014 WISH LIST
2014 WISH LIST
#1 ALL ppg's in ALL stacks eg modeling, animation, ice, etc should have a MUTE button, not some, all.
It's pretty much against the whole non-destructive philosophy to have to delete something of the modeling stack(or whatever), just to see what it looked like prior to the op, only then have re-do the op again, remembering all the settings. Why some ppg's have mute, but not all is a complete mystery, that should be remedied.
It's pretty much against the whole non-destructive philosophy to have to delete something of the modeling stack(or whatever), just to see what it looked like prior to the op, only then have re-do the op again, remembering all the settings. Why some ppg's have mute, but not all is a complete mystery, that should be remedied.
Re: 2014 WISH LIST
didn't Disable from here in the explorer work for you? http://softimage.wiki.softimage.com/xsi ... #Xbu480422
what operator didn't have the mute button?
what operator didn't have the mute button?
Re: 2014 WISH LIST
"Disable from here" disables the whole stack from the selected operator and up.
On the other hand, could it be that some operators can't be muted because without them, the next op in the stack would just make no sense ?
On the other hand, could it be that some operators can't be muted because without them, the next op in the stack would just make no sense ?
Re: 2014 WISH LIST
first is Bevel, problem is that 'disable from here', works, but not always when items are grouped, you cant pull just one bevel out. Generally you only bevel sections not the whole object, so it builds up a stack.
Second is Polygon reduction, again its about visually looking at the object at all times, and having a ppg toggle (ie mute), allows you to see what's going right and wrong when doing this op. They might seem no so important, but when your day is reviewing and checking others work, it's a real pain.
Same is true for bevel NOT remembering the last bevel settings, which 9/10 is what you need. I believe maya does this, unless you hit reset. Honestly that's smarter workflow.
I know that the stack can get messed up, but not if your working on sections as mentioned, but you know I think modelers who use SI are more grown up than max
Second is Polygon reduction, again its about visually looking at the object at all times, and having a ppg toggle (ie mute), allows you to see what's going right and wrong when doing this op. They might seem no so important, but when your day is reviewing and checking others work, it's a real pain.
Same is true for bevel NOT remembering the last bevel settings, which 9/10 is what you need. I believe maya does this, unless you hit reset. Honestly that's smarter workflow.
I know that the stack can get messed up, but not if your working on sections as mentioned, but you know I think modelers who use SI are more grown up than max
Re: 2014 WISH LIST
In both those examples there could be a big problem, rendering the "mute" workflow useless : both bevel and poly reduction operations add or remove polygons, so the point/poly indices are rearranged. So, say you bevel a section, then move the resulting polys. If you were to mute the bevel op, then the "move" action would operate on different polygons (due to different poly indices), giving ugly results at best, or I don't know, maybe an error at worst (if the poly index it was looking for didn't even exist now).Letterbox wrote:first is Bevel, problem is that 'disable from here', works, but not always when items are grouped, you cant pull just one bevel out. Generally you only bevel sections not the whole object, so it builds up a stack.
Second is Polygon reduction, again its about visually looking at the object at all times, and having a ppg toggle (ie mute), allows you to see what's going right and wrong when doing this op. They might seem no so important, but when your day is reviewing and checking others work, it's a real pain.[...]
I totally agree on the rest though
Re: 2014 WISH LIST
Would like open subdiv integration as well as ptex in the viewport.
Re: 2014 WISH LIST
Would like to see MR fully connected, including Ptex, IBL and Iray.
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Re: 2014 WISH LIST
Iray is another renderer from mental images/nvidia, it isn't just a new rendering algorithm in mental ray.ActionArt wrote:Would like to see MR fully connected, including Ptex, IBL and Iray.
Re: 2014 WISH LIST
+1E6ActionArt wrote:Would like to see MR fully connected, including Ptex, IBL and Iray.
Re: 2014 WISH LIST
2D Navier–Stokes ICE node solver
Re: 2014 WISH LIST
http://public.web.cern.ch/public/en/lhc/Facts-en.htmlbottleofram wrote:
I would like to know how many sub-steps the simulation would take...At full power, trillions of protons will race around the LHC accelerator ring 11 245 times a second, travelling at 99.9999991% the speed of light.
But no, seriously:
2D Navier–Stokes ICE node solver!
Re: 2014 WISH LIST
Always wondered but never tried, cant EMFLUID work in 2D if you force z=0?iamVFX wrote:2D Navier–Stokes ICE node solver
EDIT:
TESTED:
Constantine try this, get emfluid 3 demo scenes - photonic explosions - Change the Sphere and Cylinder scale z=0, at the end of the ice tree before simulate, do a get pointposition>3dvec2scalar set z=0, then scalar3dvec>setpointpos. That gets you pretty close to a 2d fluid solver. You can also narrow the fluid box z scale to z=1(has to be 1 or more of c++ err) to increase speed and save mem if you want to change the cell size small for more detail.
That's the quick and dirty way, maybe Eric can add his thoughts, either way, hope it helps.
Re: 2014 WISH LIST
Yea, but I want a native one to make sure everyone can use my compounds based on itLetterbox wrote:Always wondered but never tried, cant EMFLUID work in 2D if you force z=0?iamVFX wrote:2D Navier–Stokes ICE node solver
Re: 2014 WISH LIST
Fair enough, if they don't put one in 2014, then search for "javascript 2d fluid", you can reprogramme in c++?iamVFX wrote:Yea, but I want a native one to make sure everyone can use my compounds based on itLetterbox wrote:Always wondered but never tried, cant EMFLUID work in 2D if you force z=0?iamVFX wrote:2D Navier–Stokes ICE node solver
Here's the vimeo of Emfluid3 in 2D.
Re: 2014 WISH LIST
Nope. By the way, you remind me of another feature - Python ICE nodes...Letterbox wrote:you can reprogramme in c++?
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