Automatic ObjectID Shader
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ObjectID Shader
Assigns each object a unique Color, can be used to create an ObjectID render pass
(to later on separate objects in compositing). Original Maya development, packed for
XSI by Nassos Yiannopoulos.
local backup: minObjectID.rar
local backup: minObjectID.rar
author site: n/a / -community thread
Re: Automatic ObjectID Shader
And what about ObjectID+Coverage with Fusion workflow???
Re: Automatic ObjectID Shader
Wow cool nice find. Thanks for converting it, should be one of the built in shaders.
softimage resources section updated Jan 5th 2024
Re: Automatic ObjectID Shader
what is the difference of this shader and object label channel?
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Re: Automatic ObjectID Shader
Simply youse the framebuffer/channel called "object labels" and switch its output file to 32bit exr - worked good for me
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