I don't understand the question.Squizmek wrote:hey nassosy,
do you think it would be possible to take a group of instancing meshes instead of a single mesh that gets duplicated? This would be really awesome to get an exact copy of the pointcloud as geometry!
PolyMesh Duplicator v1.2.1
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PolyMesh Duplicator
V1.2.1 Nassos' recreation of Guillaume Laforge's addon (see video). Creates multiple procedural copies of a mesh which can be accessed from an ICE
tree. Just like Houdini's Copy/Duplicate SOP. See video tutorial on vimeo, and for more details see the si-community discussion link.
local backup: PolyMeshDuplicator1.2.1.zip
local backup: PolyMeshDuplicator1.2.1.zip
author site: n/a / si-community thread
Re: PolyMesh Duplicator v1.1
Re: PolyMesh Duplicator v1.1
Let me show you with a screenshot...nassosy wrote:I don't understand the question.Squizmek wrote:hey nassosy,
do you think it would be possible to take a group of instancing meshes instead of a single mesh that gets duplicated? This would be really awesome to get an exact copy of the pointcloud as geometry!
What I mean is: instead of using a single mesh as instancing shape, you can use a group and randomly pick the meshes for instancing. The problem is that with your plugin I can only select the cube, sphere or cylinder to create a polymesh, but not the whole group.
- Attachments
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- capture_instanceshapes.jpg (234.34 KiB) Viewed 5650 times
Re: PolyMesh Duplicator v1.1
First of all the plugin doesn't instance, it duplicates (makes extra copies independent of the original)Squizmek wrote: Let me show you with a screenshot...
What I mean is: instead of using a single mesh as instancing shape, you can use a group and randomly pick the meshes for instancing. The problem is that with your plugin I can only select the cube, sphere or cylinder to create a polymesh, but not the whole group.
and it operates on a single PolyMesh at a time.
if you want random instancing of groups, ICE already has this functionality built-in
The source code is included with the plugin,
it can certainly be done if you have time on your hands
which i don't at the moment.
if you want to modify it, be my guest
Re: PolyMesh Duplicator v1.1
Thank you again nassosy
Re: PolyMesh Duplicator v1.1
Yes, ICE makes instances, and your plugin makes duplicates. If I wanted instances I wouldn't have posted here.nassosy wrote: First of all the plugin doesn't instance, it duplicates (makes extra copies independent of the original)
and it operates on a single PolyMesh at a time.
if you want random instancing of groups, ICE already has this functionality built-in
...
Re: PolyMesh Duplicator v1.1
I just wrote a tutorial that also makes use of this plugin.
http://feathertools.michael-buettner.co ... cloth.html
edit: I "tagged" your link (inbetween URL-Tags) - why? look here - HB
http://feathertools.michael-buettner.co ... cloth.html
edit: I "tagged" your link (inbetween URL-Tags) - why? look here - HB
Re: PolyMesh Duplicator v1.2.1
Hi nassosy,
I was trying your wondeful plugin. One question. Is there any way to copy UV data while using the plugin to duplicate. Has anybody else tried this?
Thanks
I was trying your wondeful plugin. One question. Is there any way to copy UV data while using the plugin to duplicate. Has anybody else tried this?
Thanks
Re: PolyMesh Duplicator v1.2.1
Duplicate,
use GATOR to transfer attributes,
optionally freeze the operator stack.
then move the duplicates
use GATOR to transfer attributes,
optionally freeze the operator stack.
then move the duplicates
Re: PolyMesh Duplicator v1.2.1
Thanks again,
But gator is not working in this case.
Supposedly, I pick a UV mapped torus and a pointcloud and applied polymeshduplicator for pointcloud. Now, the torus is duplicated following the srt of pointcloud. Then I applied GATOR to the duplicated polymesh and tried to transfer UV data from the master torus. But it's not getting through as it should. I mean the UV data from the master torus to the each of the torus duplicates.
Am I doing something wrong?
But gator is not working in this case.
Supposedly, I pick a UV mapped torus and a pointcloud and applied polymeshduplicator for pointcloud. Now, the torus is duplicated following the srt of pointcloud. Then I applied GATOR to the duplicated polymesh and tried to transfer UV data from the master torus. But it's not getting through as it should. I mean the UV data from the master torus to the each of the torus duplicates.
Am I doing something wrong?
Re: PolyMesh Duplicator v1.2.1
Tried drag and dropping the projection. Still no luck!
Re: PolyMesh Duplicator v1.2.1
In the "..._Copies" object that contains the duplicates
drag the ICE tree in the Animation section
and temporarily disable it
now all the duplicates will be at the same SRT
apply the GATOR in the Modeling section (above the duplicate op)
and optionally freeze
then re-enable the ICE tree
drag the ICE tree in the Animation section
and temporarily disable it
now all the duplicates will be at the same SRT
apply the GATOR in the Modeling section (above the duplicate op)
and optionally freeze
then re-enable the ICE tree
Re: PolyMesh Duplicator v1.2.1
That worked wonderfully! Thanks a ton man!
Re: PolyMesh Duplicator v1.2.1
Hi,
Great addon! Im still a beginner in Softimage and especially ICE but have a question for the addon. In houdini I used the copy sop alot to create facade studies (i'm an architect) with variations within the components. I have tow questions that the addon might are able to help me with:
1. How do i create a pointcloud from a object where the points are at the centerpoint of each face?
2. How do i duplicate a new component onto the pointcloud using the facenormal to allign the duplicates to the surfaces curvature?
Have attached a simple description picture
Is this possible and if so how? Hope someone are able to help. trying to convince my office that ICE is just as capable as Houdini for designing parametric facades for our projects.
Great addon! Im still a beginner in Softimage and especially ICE but have a question for the addon. In houdini I used the copy sop alot to create facade studies (i'm an architect) with variations within the components. I have tow questions that the addon might are able to help me with:
1. How do i create a pointcloud from a object where the points are at the centerpoint of each face?
2. How do i duplicate a new component onto the pointcloud using the facenormal to allign the duplicates to the surfaces curvature?
Have attached a simple description picture
Is this possible and if so how? Hope someone are able to help. trying to convince my office that ICE is just as capable as Houdini for designing parametric facades for our projects.
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- icequestion01.jpg (175.42 KiB) Viewed 4513 times
Re: PolyMesh Duplicator v1.2.1
This might be more for what you are interested in. http://www.vimeo.com/5785239
Re: PolyMesh Duplicator v1.2.1
if you have high pointcounts you´ll get some rounding errors and the mesh will screw up slightly.
to avoid that you could change the init copyID.
before you do the divide you should multiply both inputs by a very high value ( eg 1mio, depends on you polycount)
do the divide in scalar and round it afterwards ...
to avoid that you could change the init copyID.
before you do the divide you should multiply both inputs by a very high value ( eg 1mio, depends on you polycount)
do the divide in scalar and round it afterwards ...
Re: PolyMesh Duplicator v1.2.1
First of all, thank you for the plugin.
Sadly Helges mt_ice instancer is not working anymore so I used your plugin which is doing almost the same.
Worked nicley in Softimage 2011 SP1, only one feature is heavily missing. Is it possible to copy the texture supports from the ice instances to the generated mesh ?
Edit:
For now I wrote a script to create a texture projection for every polyong island. At least for my case thats enough.
Sadly Helges mt_ice instancer is not working anymore so I used your plugin which is doing almost the same.
Worked nicley in Softimage 2011 SP1, only one feature is heavily missing. Is it possible to copy the texture supports from the ice instances to the generated mesh ?
Edit:
For now I wrote a script to create a texture projection for every polyong island. At least for my case thats enough.
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