Hi all,
need to export ICE animation (particles and strands) to 3ds Max. I thought this should have been pretty common by now and I was searching around, I've found Bake Ice UVs but I guess it's just related to UVs, not particle / strands simulation.
I know there's a "send to" link from SI to Max but it doesn't actually bake particles geometry, am I right?
Thanks for any hints.
P.S. I've heard of Alembic, no idea if this is already available whether what's possible to export.
How to bake ICE particles / strands?
Re: How to bake ICE particles / strands?
The "send to" sends the particles to Max as a particle flow object. I don't know if the instance object goes but if you send points , planes, boxes, spheres it respect that. You can also then change stuff in particle flow.
Re: How to bake ICE particles / strands?
Hm... it doesn't seem to work here. I get the particle flow and particles seem to be in the right position but that's it, no strands, no geometry.
I thought there was a way to bake ice particles like for instance exporting Realflow simulation or bake Mograph animation. Just a obj sequence would be already great to allow other softwares (not only AD family) to import that.
I thought there was a way to bake ice particles like for instance exporting Realflow simulation or bake Mograph animation. Just a obj sequence would be already great to allow other softwares (not only AD family) to import that.
Piero Desopo
http://phoenixart.com
http://phoenixart.com
Re: How to bake ICE particles / strands?
Strands can't be transferred, unfortunately. I don't know whether Particle Flow supports arrays of positions per particle, but the nCache format definitely does not.
http://download.autodesk.com/global/doc ... =d30e89154
http://download.autodesk.com/global/doc ... =d30e89154
Re: How to bake ICE particles / strands?
Your best bet is probably Alembic by http://www.exocortex.com/, ask them if it export strands.
Why do you need to export for Max?
Why do you need to export for Max?
Re: How to bake ICE particles / strands?
Because we're working on a project and everything is being handled and produced within 3ds Max. Now we need some particle stuff and the best solution seems to be SI+Ice, as long as we can find a way to transfer that to Max, that doesn't sound really doable right now...
Piero Desopo
http://phoenixart.com
http://phoenixart.com
Re: How to bake ICE particles / strands?
Could you use Ice Modelling / Extrude along strand to create real geometry, and then bake/transfer that via FBX?
Re: How to bake ICE particles / strands?
This one?dwigfor wrote:Could you use Ice Modelling / Extrude along strand to create real geometry, and then bake/transfer that via FBX?
viewtopic.php?f=15&t=1456
That sounds really promising!
Thank you for the hint dwigfor.
Piero Desopo
http://phoenixart.com
http://phoenixart.com
Re: How to bake ICE particles / strands?
and then if the polygon count is changing and you want to cache that in Softimage you can see this thread https://groups.google.com/forum/?fromgr ... w237d7DSbI
To transferto Max I don't think the PC2 format can handle changing polygon count and maybe FBX could but would not give much hope certainly Alembic would be able to do this transfer to Max
To transferto Max I don't think the PC2 format can handle changing polygon count and maybe FBX could but would not give much hope certainly Alembic would be able to do this transfer to Max
Gossip is what no one claims to like, but everybody enjoys.
Who is online
Users browsing this forum: No registered users and 38 guests