Is this possible to do in ICE, or only by a script?
http://www.designboom.com/weblog/cat/8/ ... -lamp.html
https://vimeo.com/25604611
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Hyphae-growth possible in ice?
Re: Hyphae-growth possible in ice?
That is very interesting. I don't see why it couldn't be done in ICE.
Re: Hyphae-growth possible in ice?
Selection of the points is done.
Average direction of grow also.
Don´t know how to let the strand grow...
Average direction of grow also.
Don´t know how to let the strand grow...
Re: Hyphae-growth possible in ice?
The DLA compounds I released way back and polygonizer got to this result in minutes... I would treat the "ribs" as a different problem (if I couldn't simply make them by hand) and use an l-system approach to make a branching structure and then deform it to the shape of a sphere much as I've deformed the DLA here to fit to a hidden polygonal "egg" shape.
By using the compound in a simulated ice tree with number of iterations set low, you can get a "growing" animation, or if you just want to calculate the whole result in one go like I did here place your tree in the modeling stack.
By using the compound in a simulated ice tree with number of iterations set low, you can get a "growing" animation, or if you just want to calculate the whole result in one go like I did here place your tree in the modeling stack.
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