I think it's hard to say how does it 'hold' with XSI. At least in animation/deformation field, Cinema seems to behave as a 'follower', making compilation of already proven features from another apps. So, in current compilation, from XSI, there is ShrinkWrap deformer (exactly that, a few less options related to direction, but with user defined fallof), some kind of GATOR, some kind of non-destructive morphing. Mentioned 'editable motion path' isn't from XSI, as it doesn't exist in XSI. Max has some simple variance for years, latest Maya has a boosted one.Hirazi Blue wrote:Within reason, don't stop, as this is obviously is a SI forum, but this also is a Cinema 4D thread, so any information how Cinema 4D holds up to Softimage could be interesting (it would certainly interest me).Mathaeus wrote:now I should stop because this is SI forum
;)
Now, *if* C4D R13 will have an usable muscle system... then Maya, Max and Cinema will have out-of-the-box musle system, but XSI.... will stay with believing in great results of great 'Interactive Cultural Revolution (of programming fan-boys)' . For those who don't know, that's a real name . And Maya has usable bi-directional constrains, which belongs to science-fiction for SI and Cinema 4d and Max.
Also if a new renderer in Cinema is still a product of Cebas team, I wouldn't be surprised of something slightly better than 5-more licence thing for SI. But now available for every C4d user for affordable price.
Let's go back to animation/deformation area, imho it's significant that all rip-offs from XSI belongs to XSI 6, because... this is the last XSI which have something usable to rip-off. Just that.