Hi friend I am sorry I am late but I have recorded the process here.Cheek out
part 1------------------ http://www.vimeo.com/28773650
part 2------------------ http://www.vimeo.com/28565916
Newcomer alert: please use the URL tags - HB
animation plotting incorrect results?
- kitesflyer
- Posts: 23
- Joined: 18 Apr 2011, 18:29
- Contact:
Re: animation plotting incorrect results?
Hi sidaartha
Thanks for posting the videos nice to add it to the community .
Unfortunately I already know how to do this process as Ive done it quite a lot over the past months.What I couldn't figure out was why the animation was plotting incorrectly from the neck up .
But after trawling through some threads I found that turning the IK off on the head ( ** why would IK be needed on the head anyway???!!!...(.unless its being used for an emu/ostrich character)***) seems to fix nearly all the problems Ive encountered
Thanks once again tho
M
Thanks for posting the videos nice to add it to the community .
Unfortunately I already know how to do this process as Ive done it quite a lot over the past months.What I couldn't figure out was why the animation was plotting incorrectly from the neck up .
But after trawling through some threads I found that turning the IK off on the head ( ** why would IK be needed on the head anyway???!!!...(.unless its being used for an emu/ostrich character)***) seems to fix nearly all the problems Ive encountered
Thanks once again tho
M
- kitesflyer
- Posts: 23
- Joined: 18 Apr 2011, 18:29
- Contact:
Re: animation plotting incorrect results?
I see. Its good to hear though,that your problem is solved somehow.Yes,any joint chain you draw in xsi has ik/fk by default.hehehe even if you don't want it,sometimes it's very troublesome,I saw people having tough time in rigging a robot arm because of the solvers.Anyways,great that your problem is solved.
Who is online
Users browsing this forum: No registered users and 34 guests