In the boolean race, looks like it.Mathaeus wrote: This seems to be a way stronger than VDB, in Houdini or else. When looking at these cuts, without any visible 'voxelizing' artifacts, I'm feeling jealous . So, zBrush is winner...
Seems also very stable, passes my boolean test fine (intersection soccerball and slightly rotated soccerball)
It does triangulate everything around the cut lines, so feature wise an ngon option would be nice. But can fixed with a filter polygons 0.1 degree.