Is there a way to to triple subdivide a mesh? Usually a polygon is cut into four pieces. Each edge is split a its center. This way you will generate polys in a 1:4:16:64:256:..... way. Sometimes the amount of polygons nedded is somewhere inbetween. So, can I split each poly into 9 polygons? Split each edge twice into three new edges?
Is the "Topology part in ICE capable of doing this or any other software?
Also, is there a way to turn a quad mesh into an evenly space triangle mesh? I tried to turn a mesh in Sculptris from quads into tris, BUT also the reduction function for sculpting is great, it doesn't deliver a good result in this case.
Cheers and thanks for any help!
Triple subdivide mesh
Re: Triple subdivide mesh
I'm not sure what you really meant, but if you want to subdivide into triangles all you have to do is press: Shift + D and change the type to triangles. (or diamonds)
Re: Triple subdivide mesh
The evenly spaced triangle mesh is something different.
My main objective is to subdived a regular quad poly into 9 and not 4 new subpolygons. Instead of splitting it into a "window with a cross in the middle" I want to go from quad to "tic-tac-toe" grid. THis way I could be able to enlarge the amount of polygons by factor 9x and not 4x or 16x, generating a different mesh resolution.
My main objective is to subdived a regular quad poly into 9 and not 4 new subpolygons. Instead of splitting it into a "window with a cross in the middle" I want to go from quad to "tic-tac-toe" grid. THis way I could be able to enlarge the amount of polygons by factor 9x and not 4x or 16x, generating a different mesh resolution.
Re: Triple subdivide mesh
I am not exactly sure but Doo sabin subdivision algorithm divides a polygon into 9 so you can explode all your polygons into seperate objects and apply local subdivision operator on each of the separated mesh.
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Re: Triple subdivide mesh
Alternatively you could select all the faces, convert to edges, and use 'Subdivide Edges Evenly' with a value of 2.
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