Siggraph 2019

News concerning 3D DCC business
Bullit
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Siggraph 2019

Post by Bullit » 18 Jul 2019, 00:35

Lets start with Maxon twitter, what they will tell live keynote July 30 "industry changing news" about future of Maxon and Cinema 4D?
Don’t miss our live keynote on July 30th, kicking off #SIGGRAPH2019! Industry-changing news from our CEO, @dmcgavra, about the future of #Maxon and #Cinema4D
Earlier this year the CEO told glowing things about new MacPro and included this line:

"The new Mac Pro graphics architecture is incredibly powerful and is the best system to run Cinema 4D.” — David McGavran, CEO, Maxon

Related?

Bullit
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Re: Siggraph 2019

Post by Bullit » 30 Jul 2019, 10:52

Summary of technical papers



Bullit
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Re: Siggraph 2019

Post by Bullit » 30 Jul 2019, 21:12

Cinema 4D R21 - comes with a nasty push for subscription.




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Re: Siggraph 2019

Post by Bullit » 30 Jul 2019, 21:28

Maya Bifrost seems to finaly have started to reach ICE feet.

https://area.autodesk.com/blogs/the-may ... -for-maya/


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Hirazi Blue
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Re: Siggraph 2019

Post by Hirazi Blue » 30 Jul 2019, 21:31

Bullit wrote: 30 Jul 2019, 21:12 Cinema 4D R21 - comes with a nasty push for subscription.
Indeed and the pricing is ridiculous, if you still want to buy a perpetual license... =))
The earlier, cheaper versions/editions were a better deal IMHO...

Does this also mark the end of Bodypaint 3D as a separate product?
Stay safe, sane & healthy!

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Re: Siggraph 2019

Post by Bullit » 30 Jul 2019, 21:32

Free Octane for Blender 1GPU limit


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Re: Siggraph 2019

Post by Bullit » 31 Jul 2019, 00:24

Hirazi Blue wrote: 30 Jul 2019, 21:31
Bullit wrote: 30 Jul 2019, 21:12 Cinema 4D R21 - comes with a nasty push for subscription.
Indeed and the pricing is ridiculous, if you still want to buy a perpetual license... =))
The earlier, cheaper versions/editions were a better deal IMHO...

Does this also mark the end of Bodypaint 3D as a separate product?
The price for subscription seems to be quite lower than 3DsMax, of course that is the carrot, the price will grow up...

the Perpetual user are shafted in Autodesk style. I think the worse is the loss of trust between user base and Maxon because the hype was completely different.

Bullit
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Re: Siggraph 2019

Post by Bullit » 31 Jul 2019, 12:13

Indie Licenses for 3DsMax , Maya Geo limited to English world, so might not live long.They imply they are testing waters so to speak.

https://cgpress.org/archives/3ds-max-an ... unced.html

Bullit
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Re: Siggraph 2019

Post by Bullit » 31 Jul 2019, 13:46


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Hirazi Blue
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Re: Siggraph 2019

Post by Hirazi Blue » 31 Jul 2019, 18:17

Blender 2.80
Blender 2.80, the latest version of the open-source 3D software, has officially shipped at Siggraph 2019.

The update – the result of over four years of planning and development – is arguably the biggest in Blender’s history, bringing with it a new interface, a new core architecture, a new render engine, a complete new 2D animation system, and scores of new features affecting everything from modeling to simulation.
Stay safe, sane & healthy!

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Hirazi Blue
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Re: Siggraph 2019

Post by Hirazi Blue » 31 Jul 2019, 18:21

Bullit wrote: 31 Jul 2019, 12:13 Indie Licenses for 3DsMax , Maya Geo limited to English world, so might not live long.They imply they are testing waters so to speak.

https://cgpress.org/archives/3ds-max-an ... unced.html
I would only consider subscribing to an "Indie license" of a company I could trust.
This just seems a scheme to lure users to up the prices once they're in...
As with all Autodesk products, subscriptions renew automatically by default: in this case, at the full 3ds Max and Maya subscription pricing of $1,545/year.

In the small print on each offer page, Autodesk advises anyone who doesn’t want to end up paying full price after a year to cancel subscription renewal immediately after subscribing.
(Quoted from here)
Stay safe, sane & healthy!

Bullit
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Re: Siggraph 2019

Post by Bullit » 31 Jul 2019, 20:36

I agree, the investment can go right to the drain just at Autodesk flick of a button.

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Re: Siggraph 2019

Post by CafeNight » 01 Aug 2019, 18:14

how long Autodesk will experiment with version I'm might be wrong but it's ridiculous

Cinema4d R21 looks good isn't it
and blender 2.80 is out, congrats them

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Mathaeus
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Re: Siggraph 2019

Post by Mathaeus » 01 Aug 2019, 22:32

Bullit wrote: 30 Jul 2019, 21:28 Maya Bifrost seems to finaly have started to reach ICE feet.

https://area.autodesk.com/blogs/the-may ... -for-maya/

Yeah these graphs are showing almost the same functionality as ICE. As he said, ''one graph without switching contexts or graph semantics'', also a 'shader style'' nodes where everything is exposed for connections. So, possible to manage by your goal, If you want a new modulator or something , you just plug the appropriate node, without taking care of attributes created in who know what another network. And more important, possible to use by people who knows little or nothing about under-the-hood structure. Anything of that never ever worked in Houdini - some of displayed graphs could be a two, three or more different networks in poor Houdini, plus expressions, paths, whatever.
Also, there is tradition of rock-solid solvers in Maya.
All in all great news for people, able to use Maya at work (that is, when someone else is buying the licence :) ).

On Blender side, had time to play with it few weeks ago, there's huge progress noticeable in few months, Octane for 2.8 is great news as well. Great generalist app, Maya if there's need for more, and that's it.

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Re: Siggraph 2019

Post by Mathaeus » 02 Aug 2019, 19:58

First compounds for Maya bifrost, some general and one nice deformation setup, here .
Eyelid setup probably is not groundbreaking thing, but this is not important part, here. What it is important, it seems to be created by someone who clearly understands the needs of community, has ability to create something simple and effective. A lot of rigging experience is behind, I'd say.
Another interesting part are compounds related to arrays, even with typical ICE names. For comparison, easy handling with arrays is desperately missing in Houdini VEX, one has to use loops for every second operation, and no progress here since v14. Consequently, (literally) no one HDA to find, related to interpolation (''virtual'' curves, various skin/envelope/lattice deformations) - but Ministry of Silly Walks called Houdini, still believe that is able to do something great in rigging/deformation field...

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Re: Siggraph 2019

Post by Bullit » 05 Aug 2019, 01:27

Thanks for your opinion Mathaeus, i don't have Houdini knowledge so that is indeed welcome.

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