Blender branches to watch in 2016
Re: Blender branches to watch in 2016
Bastioni Lab by Manuel Bastioni
Re: Blender branches to watch in 2016
Report on Siggraph https://www.blender.org/media-exposure/ ... 16-report/ from Blender perspective
Until the years end from the PDF linked in the page:
● OpenSubdiv
● Cycles point density
● Viewport speedup
● Text effects sequencer
● Cycles GPU support volumes
● OpenVDB
● Cycles OpenCL AMD render
● Restore missing data for lost links
● 1000s of bug fixes
(2.78)
● VR Rendering
● Cycles microdisplacement
● Alembic
● Grease Pencil 2.0
Until the years end from the PDF linked in the page:
● OpenSubdiv
● Cycles point density
● Viewport speedup
● Text effects sequencer
● Cycles GPU support volumes
● OpenVDB
● Cycles OpenCL AMD render
● Restore missing data for lost links
● 1000s of bug fixes
(2.78)
● VR Rendering
● Cycles microdisplacement
● Alembic
● Grease Pencil 2.0
Re: Blender branches to watch in 2016
For 2.8 version:
Viewport
- PBR shaders (Unreal E.)
- New Layers
- Engines
- Production render
- OpenSubdiv
Interface
- Minimal default
- Advanced config
- Button-less edit
- Blender 101
Assets & Data
- Linking, overrides
- Scenes, USD
- Interoperability
FBX, UDIM,
Alembic
Everything nodes
- Modifiers, constraints
- Particles, Hair
- Unified simulation
Interaction editing
- New Logic editor
- Logic part of anim system
- WebGL, VR
- glTF
Viewport
- PBR shaders (Unreal E.)
- New Layers
- Engines
- Production render
- OpenSubdiv
Interface
- Minimal default
- Advanced config
- Button-less edit
- Blender 101
Assets & Data
- Linking, overrides
- Scenes, USD
- Interoperability
FBX, UDIM,
Alembic
Everything nodes
- Modifiers, constraints
- Particles, Hair
- Unified simulation
Interaction editing
- New Logic editor
- Logic part of anim system
- WebGL, VR
- glTF
- Hirazi Blue
- Administrator
- Posts: 5107
- Joined: 04 Jun 2009, 12:15
Re: Blender branches to watch in 2016
Sounds promising... ;)Bullit wrote:For 2.8 version:
(...)
Everything nodes
- Modifiers, constraints
- Particles, Hair
- Unified simulation
(...)
Stay safe, sane & healthy!
Re: Blender branches to watch in 2016
Noticed that too. 2.8 series only starts next year then will have a run for about 2-3 years i think.
Re: Blender branches to watch in 2016
Some neat animation tools from a Softimage and others, user.
https://blenderartists.org/forum/showth ... enda-Tools
https://blenderartists.org/forum/showth ... enda-Tools
Re: Blender branches to watch in 2016
Those tools are exactly what put me off Blender! No offset keys but with this yes! Nice.
- Hirazi Blue
- Administrator
- Posts: 5107
- Joined: 04 Jun 2009, 12:15
Re: Blender branches to watch in 2016
That indeed is an impressive addon...;)
Stay safe, sane & healthy!
Re: Blender branches to watch in 2016
Also was released a crowd simulation for Blender
http://jmroper.com/crowdmaster/docs/
Via:
http://cgpress.org/archives/crowdmaster ... ender.html
http://jmroper.com/crowdmaster/docs/
Via:
http://cgpress.org/archives/crowdmaster ... ender.html
Re: Blender branches to watch in 2016
Blender 2.78 is here
[url]
https://www.blender.org/features/2-78/[/url]
In bold what i like more:
[url]
https://www.blender.org/features/2-78/[/url]
In bold what i like more:
The Blender Foundation and online developer community are proud to present Blender 2.78, released September 30th 2016! This release aims to be a very stable one, so that developers can focus better on Blender 2.8 work. Here are some of the highlights:
--Spherical Stereo images rendering support for VR·
--Grease Pencil is now a full 2D drawing & animation tool!·
--Viewport Rendering improvements·
--New Freehand curves drawing over surfaces!·
--Bendy Bones, powerful new options for B-Bones·
--Alembic support: import/export basic operators·
--Cloth Physics: new Dynamic Base Mesh and Simulation Speed option·
-New Add-ons, individual preferences, Python APIs changes, and a lot of new & updated add-ons!·
Many more features, improvements and the usual huge bug-fixes list
Re: Blender branches to watch in 2016
Crowdmaster updated to 1.2
http://cgpress.org/archives/crowdmaster ... s-out.html
http://cgpress.org/archives/crowdmaster ... s-out.html
New features in the crowd simulation add-on for Blender include: defer geometry tool allows to simulate agents using just the armatures (simulations run up to 90% times faster), node trees have gained more tools to help to precisely align your agents, plus updated preferences. More information on CrowdMaster’s website.
Upcoming features for the software include: agent states (alive, dead, fighting, marching, running, etc.), ragdoll/rigid body simulation, cloth, agent generation progress, graph node BGL graph.
Re: Blender branches to watch in 2016
Animation Nodes 2016 Show Reel
https://blenderartists.org/forum/showth ... tion-Nodes
Manual
http://animation-nodes-manual.readthedocs.io/en/latest/
https://blenderartists.org/forum/showth ... tion-Nodes
Manual
http://animation-nodes-manual.readthedocs.io/en/latest/
Re: Blender branches to watch in 2016
Gpack, gravity packer, is an experiment, to enable interactive UV packing in blender. Blender only has a box packing solution by now, which is quite bad. I don't use this in production, but I release this for inspiration.
Re: Blender branches to watch in 2016
Before this came out, I used the grease pencil and converted them to splines then lofted them for the same effect. Technically you could already do this, lolBullit wrote:Blender 2.78 out:
Re: Blender branches to watch in 2016
Several Blender Videos from recent conference
https://www.youtube.com/user/BlenderFoundation/videos
Blender and Tata motors
Grease Pencil and EasyRigging future developments
Blender as a garment design tool
Others at link.
https://www.youtube.com/user/BlenderFoundation/videos
Blender and Tata motors
Grease Pencil and EasyRigging future developments
Blender as a garment design tool
Others at link.
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