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 Post subject: Peeling or Hull Destruction Tutorial
PostPosted: 14 Jan 2014, 23:52 
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Joined: 03 Jun 2009, 17:25
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Location: Siegen/Germany
Hi there!
I´ve uploaded a small walk through on a peeling/hull destruction effect I´ve created.
Any further questions may be disussed here, if you like ;)

Tutorial

https://vimeo.com/84136431

Clip

https://vimeo.com/84118026

Cheers,
oli

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 Post subject: Re: Peeling or Hull Destruction Tutorial
PostPosted: 15 Jan 2014, 00:34 
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Joined: 20 Apr 2012, 23:08
Posts: 95
aaah, really great you told that syflex will ignore the weights change - cause i wanted to do
this kind of thing with syflex
https://vimeo.com/77579764
ahahaha ))) yeah, while olivier is sleeping i`ll also dig the stuff

hmmmm....
we have lagoa left and somewhere i had my own cloth setup with blackjack and....
cause olivier has some grudge to lagoa )))

edit by owei: PLEASE USE URL TAGS! Thanks :-)


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 Post subject: Re: Peeling or Hull Destruction Tutorial
PostPosted: 15 Jan 2014, 00:42 
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Joined: 20 Apr 2012, 23:08
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btw it would be good to add some details-details to the cloth - i mean to have not straight edges - i have some ideas


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 Post subject: Re: Peeling or Hull Destruction Tutorial
PostPosted: 15 Jan 2014, 00:47 
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Joined: 24 May 2012, 09:44
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Syflex only got per point attributes in 2014.



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 Post subject: Re: Peeling or Hull Destruction Tutorial
PostPosted: 15 Jan 2014, 10:30 
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Joined: 03 Jun 2009, 17:25
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@nikaragua

..well, as this was just a proof of concept, I did not bother with nice shattering and stuff like that ;)

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 Post subject: Re: Peeling or Hull Destruction Tutorial
PostPosted: 21 Jan 2014, 15:58 
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Joined: 14 Jun 2009, 13:19
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Rendered with Redshift?


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 Post subject: Re: Peeling or Hull Destruction Tutorial
PostPosted: 21 Jan 2014, 17:13 
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Joined: 03 Jun 2009, 17:25
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@stimul
yes...as said in the description at vimeo ;)

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 Post subject: Re: Peeling or Hull Destruction Tutorial
PostPosted: 21 Jan 2014, 21:44 
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Joined: 26 Sep 2009, 15:51
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Thanks for recording (and sharing) this!
I hope for a fix to the dynamic weights issue in the next version (Last I heard Syflex is working on it)

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