ICE Modeling Workshop 2: Cut edges

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claudevervoort
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Re: ICE Modeling Workshop 2: Cut edges

Post by claudevervoort » 16 May 2011, 14:11

Great work Chris! I'm still trying to get my tree to work. Hopefully i'll get a couple more hours tonight to 'burn' on this :)

As for slicing both sides of the mesh, I was thinking about that. I thought one possible way is to take each polygon normal and only slice a polygon if its normal is at an angle of less than 90 deg with the up vector (so that the plane does not slice polys on the other side). But I am not there yet :)

@Hirazi: sure i'll add a post in the compound section tonight

Claude

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Re: ICE Modeling Workshop 2: Cut edges

Post by Chris_TC » 16 May 2011, 16:02

claudevervoort wrote:Great work Chris! I'm still trying to get my tree to work. Hopefully i'll get a couple more hours tonight to 'burn' on this :)
Excellent, I look forward to seeing your tree. Many ways to skin a cat in ICE..
As for slicing both sides of the mesh, I was thinking about that. I thought one possible way is to take each polygon normal and only slice a polygon if its normal is at an angle of less than 90 deg with the up vector (so that the plane does not slice polys on the other side). But I am not there yet :)
That's a great idea, and it works in the case of a tube. But if you make the geometry "wavy" (e.g. push one side of the tube towards the tube's interior) it doesn't give the correct result.
I wonder whether Guillaume even thought of this. In his video he uses flat one-sided geometry, so the issue doesn't come up.

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claudevervoort
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Re: ICE Modeling Workshop 2: Cut edges

Post by claudevervoort » 24 May 2011, 04:30

It's been a while, but i've finally got a decent result. I've upload a video on vimeo to go through the ICE Tree:

.

You can download the scene from http://claudeonthe.net/scenes/cutting_edge.zip

I think the main differences would be around the use of a new basis and a matrix transform rather than dot and cross products to decide if an edge is to be split.

Claude

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Re: ICE Modeling Workshop 2: Cut edges

Post by Chris_TC » 24 May 2011, 22:17

Very nice! Judging by the video, your method for figuring out which vertices to connect is much better than mine. Your compound should perform way faster.

Guillaume has been pretty quiet so far. There is still time for others to chime in.... don't be afraid, start plugging nodes, people :D

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Re: ICE Modeling Workshop 2: Cut edges

Post by Chris_TC » 24 May 2011, 22:44

I just noticed that the compound I previously uploaded doesn't work because for some strange reason one node was not exported. Here's a functioning compound.
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EdgeCuttingWIP5.xsicompound
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guillaume
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Re: ICE Modeling Workshop 2: Cut edges

Post by guillaume » 25 May 2011, 04:51

Nice one Claude and Chris !

Sorry for being so quiet those days. I'm rather busy on some other stuff.

But I'm really happy to see that other ICE users are continuing the workshop without me :).

I just watched Claude's video and the principles looks really close to my ICETree (if I remember correctly). But I don't think that I used any repeat nodes in my setup btw...

I will try to find the time to clean my version and will of course share it on the web too. So we will have at least three solutions to split between vertices in Softimage ;) .

Happy ICE Modeling,

Guillaume

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claudevervoort
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Re: ICE Modeling Workshop 2: Cut edges

Post by claudevervoort » 26 May 2011, 04:24

But I don't think that I used any repeat nodes in my setup btw...
LOL that sounds like a challenge, I had to revisit !!!

So I've found a way to get rid of the iteration, actually ends up simpler than the usual iteration.

Claude
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no_iterate.jpg
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guillaume
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Re: ICE Modeling Workshop 2: Cut edges

Post by guillaume » 31 May 2011, 13:10

Here is finally my version of the Cut edges :

http://dl.dropbox.com/u/5533643/Softima ... 2.xsiaddon
Once the addon installed, you must refresh the ICE preset manager (or just re-start Softimage).
If you installed the version 0.1 sent on the Softimage mailing list some weeks ago, first uninstal it.
And here is how to use it with the context menu : http://dl.dropbox.com/u/5533643/Softima ... Demo02.swf

The addon also include the "Cap Borders" compound of the first workshop and a couple of other compounds (already published on some forums or list) to centralize the stuff a little bit.

So here is what you will find in the addon :

- Apply Slice Between Two Vertices
- Apply Thickness
- Cap Borders
- Create Bullet Shattered Primitive
- Create Copies from Polygon Mesh.2.0
- Create Extrusion Along Strands.2.0
- Deform Strand Extrusion

Cheers

Guillaume

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origin
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Re: ICE Modeling Workshop 2: Cut edges

Post by origin » 31 May 2011, 22:59

Thanks, already using 3 of those on my models :)

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gaboraa
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Re: ICE Modeling Workshop 2: Cut edges

Post by gaboraa » 10 Jun 2011, 17:19

Thanks Guillaume!

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Re: ICE Modeling Workshop 2: Cut edges

Post by Memag » 10 Jun 2011, 17:27

Thanks!

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gaboraa
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Re: ICE Modeling Workshop 2: Cut edges

Post by gaboraa » 10 Jun 2011, 18:54

Cap borders tool doesn't keep the UV when it is applied to the mesh. Is this a known limitation or a bug?

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guillaume
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Re: ICE Modeling Workshop 2: Cut edges

Post by guillaume » 10 Jun 2011, 20:44

Hello gaboraa,

It looks like it is a bug, but not on the Cap borders side.
When you apply this compound using the right click menu, it will call the "ApplyICEOp" command to add a new ICETree on your object with the Cap Borders compound.
Unfortunately, it looks like when using this command it doesn't update the UVs correctly. So for now, the workaround is to apply the compound manually using the ICETree view.

Thanks for your feedback,

Guillaume

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gaboraa
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Re: ICE Modeling Workshop 2: Cut edges

Post by gaboraa » 11 Jun 2011, 17:34

Thanks! I could manage to do it with manual way as you said and it is good to hear that there will be an update on this issue. And of course I will post further bugs if there will be any.
BTW Apply thickness rules! There are wonderful options in there which make it extremely useful.

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